Ability Name


Carbine Handling

Description of Ability


The Carbine is known for its practicality and reliability, as has become the favored weapon of many paramilitary forces within the Republic. You’ve managed to learn the ins and outs of this particular firearm and are able to wield them without issue. Allows the character to equip and use Carbine class firearms.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


9

Lifetime Animus Required


0

Ability Pre-Requisite


None

Skill Requirement 1


10% in Firearms

Skill Requirement 2


None

Skill Requirement 3


None