Ability Name


Combat Medic II

Description of Ability


Your exploits in Hematology have often taken place upon the field of bloody combat as opposed to the sterile confines of a hospital or lab. Forged by the fires of combat, you’ve a steady hand and a keen eye when it comes to the delicate task of administering hematology syringes upon yourself or others. Adds an additional +5% chance of success when rolling for success chance of administering a Hematology mixture upon yourself or another. Furthermore, Combat Medic II allows the Hematologist to ignore in-combat checks that would normally prevent them from administering mixtures upon themselves or others. Lastly, a successful administration of a Hematology mixture upon a patient other than the Hematologist will restore a small amount of Grit to the patient (15-35 points).

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


39

Lifetime Animus Required


0

Ability Pre-Requisite


Combat Medic

Skill Requirement 1


100% in Allopathy

Skill Requirement 2


None

Skill Requirement 3


None