Ability Name


Concussion Blow

Description of Ability


Your skill with macing weapons has allowed you to certain variations of them to ignore the armor of an opponent, resulting in massive damage to heavily armored opponents. Special Weapon Move. On executing a successful Concussion Blow, the next attack adds between 10 and 30 extra hit points of damage. The amount of the extra damage is based on the difference between an opponent's mana and hit points; the greater the spread, the greater the damage. Formula for the damage bonus is the absolute value of the victim's current mana percentage minus his or her current hit point percentage, divided by four, plus ten. ( ( (Opponent's mana)% - (Opponent's hit point)% ) / 4 ) + 10 = Damage Increase.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


18

Lifetime Animus Required


0

Ability Pre-Requisite


None

Skill Requirement 1


70% in Macing

Skill Requirement 2


None

Skill Requirement 3


None