Ability Name


Disarm

Description of Ability


You have managed to master the art of using certain weapons to disarm opponents. Special Weapon Move. On executing a successful Disarm, your opponent will have their weapon disarmed and moved to their pack, unable to re-equip it for a short period of time (3-5 seconds). Upon execution, this move has a 50% chance to reduce the durability of the weapon used to execute the disarm by 1 point.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


27

Lifetime Animus Required


0

Ability Pre-Requisite


None

Skill Requirement 1


70% in Tactics

Skill Requirement 2


None

Skill Requirement 3


None