Ability Name


Enchanter

Description of Ability


Stones, powders and moriums; the arcane mysticism of Enchanting is your odeum, and these articles, your serenade. Sitting in your library of ultimate knowledge, you are able to utilize your skills and knowledge to bend matter and being, enchanting equipment and weapons with great peril and promise. Unlocks the Enchanter sub-class. Enchanters can apply Runes of power directly; end-game items that bestow special properties upon clothing, armor, jewelry, spellbooks and weapons.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


35

Lifetime Animus Required


0

Ability Pre-Requisite


None

Skill Requirement 1


90% in Archmagic

Skill Requirement 2


None

Skill Requirement 3


None