Ability Name
Enchanter
Description of Ability
Stones, powders and moriums; the arcane mysticism of Enchanting is your odeum, and these articles, your serenade. Sitting in your library of ultimate knowledge, you are able to utilize your skills and knowledge to bend matter and being, enchanting equipment and weapons with great peril and promise.
Unlocks the Enchanter sub-class. Enchanters can apply Runes of power directly; end-game items that bestow special properties upon clothing, armor, jewelry, spellbooks and weapons.
Governing Birthsign
Ability Command
None (Passive)
Animus Purchase Cost
35
Lifetime Animus Required
0
Ability Pre-Requisite
None
Skill Requirement 1
90% in Archmagic
Skill Requirement 2
None
Skill Requirement 3
None