Ability Name


Leathercrafting II

Description of Ability


You continue down the path of honing your skills to that of leathercrafting, and are able to create leather-based items with even greater skill. The innate hit point bonus of crafted armors through the Leathercrafting craft menu are doubled. Light armors now receive a +2 HP bonus, medium armors now receive a +4 HP bonus, and heavy armors now receive a +6 HP bonus.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


21

Lifetime Animus Required


0

Ability Pre-Requisite


Leathercrafting I

Skill Requirement 1


50% in Tailoring

Skill Requirement 2


None

Skill Requirement 3


None