Ability Name


Ordinance Handling II

Description of Ability


You've got a knack for being able to handle and use ordinances without perishing in a fiery ball of flame and shrapnel. Reduces time needed between using another ordinance from 15 seconds to 10. Bestows an additional 15% bonus (for a total bonus of 25%) to the skill value used in calculation accuracy of a thrown ordinance (Throwing by default, Alchemy with the proper ability).

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


15

Lifetime Animus Required


0

Ability Pre-Requisite


Ordinance Handling I

Skill Requirement 1


30% in Subterfuge

Skill Requirement 2


None

Skill Requirement 3


None