Ability Name


Torpor Technician

Description of Ability


The fledgling sciences of Pyrotechnics and Toxicology often go hand-in-hand, but you have taken things to a full-blown embrace. Picking up a few tricks of the trade from the realm of Poisons and Toxins, you are able to add a bit of spice to your ordinances; specifically, in the form of aerosol substances that paralyze those unfortunate enough to be caught in your blasts. Allows for the use of Toxins providing the effect of Paralysis within Pyrotechnic ordinances.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


27

Lifetime Animus Required


0

Ability Pre-Requisite


Toxicologist

Skill Requirement 1


70% in Subterfuge

Skill Requirement 2


None

Skill Requirement 3


None