Ability Name


Toxic Proliferation II

Description of Ability


You have developed the ability to make your spells more powerful for the casting of Diabolism spells, and with each spell cast, there is a 20% chance that the target will be hit by an additional toxic pool where they are standing. Allows for targets to be hit by an additional spell effect.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


14

Lifetime Animus Required


0

Ability Pre-Requisite


Toxic Proliferation I

Skill Requirement 1


50% in Diabolism

Skill Requirement 2


None

Skill Requirement 3


None