Ability Name


Trapcrafting I

Description of Ability


Your fledgling experience with trap-making and their practical use has given you insight on how to improve their form and function. Allows for conventional traps to be attached to doors. Allows for the creation of makeshift traps from pyrotechnic ordinances when combined with a trap housing. Bestows a +10% bonus to trap dismantling complexity time of all traps you plant.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


21

Lifetime Animus Required


0

Ability Pre-Requisite


None

Skill Requirement 1


50% in Subterfuge

Skill Requirement 2


None

Skill Requirement 3


None