Ability Name


Trapcrafting III

Description of Ability


Your mastery of trap-making and the subsequent use of traps of all types and sizes has given you insight on how to utilize their maximum efficiency. Conventional traps (non-makeshift) planted by your character benefit from a 50% increase in total uses (if their default use count is above 1). Allows makeshift traps made from pyrotechnic ordinances to be concealed. Bestows an additional +10% bonus to trap dismantling difficulty of traps you plant, for a total bonus of 30% (makeshift or constructed).

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


33

Lifetime Animus Required


0

Ability Pre-Requisite


Trapcrafting II

Skill Requirement 1


90% in Subterfuge

Skill Requirement 2


None

Skill Requirement 3


None