Ability Name


Vocational Vestments

Description of Ability


Be it the examination of a patient, the manipulation of a lock, or the mixing of a potent drought, your work is known among those that dabble in vocations that both benefit from and appreciate a quality piece of work. Raises the character's 2% chance of creating an item with an innate skill bonus from 2% to 3%. Base skill bonuses are a from 2.0% to 4.0%. Skill bonuses of Allopathy, Alchemy, Lockpicking, Hiding, Stealing and World Lore are increased by 100% for a range of 4.0% to 8.50%

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


33

Lifetime Animus Required


0

Ability Pre-Requisite


Trappings Of The Trades

Skill Requirement 1


90% in Tailoring

Skill Requirement 2


None

Skill Requirement 3


None