Search found 11 matches
- April 2nd, 2019, 9:08 am
- Forum: Requiem Archives: Public
- Topic: Does anyone actually feel mages are oppressed?
- Replies: 13
- Views: 10036
Re: Does anyone actually feel mages are oppressed?
Nail on the head Controll.
- April 2nd, 2019, 8:54 am
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: A Slight Tweak to the Generated Loot System
- Replies: 12
- Views: 9242
Re: A Slight Tweak to the Generated Loot System
The point I'm making, is that you're making a lot of claims at the moment, based on experience with but a small aspect, and only the mechanical aspect of it. A lot of game design decisions (spells, abilities, etc) are all weighed and look at through the settings world lore and metaphysics. Regardles...
- April 2nd, 2019, 2:22 am
- Forum: Requiem Archives: Public
- Topic: Does anyone actually feel mages are oppressed?
- Replies: 13
- Views: 10036
- April 2nd, 2019, 2:19 am
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: A Slight Tweak to the Generated Loot System
- Replies: 12
- Views: 9242
- April 1st, 2019, 4:46 pm
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: A Slight Tweak to the Generated Loot System
- Replies: 12
- Views: 9242
Re: A Slight Tweak to the Generated Loot System
Shields, as a whole, have limited enchantments for them, and as such things like spell channeling are fairly common for them. So, in regards to a chest full of them, I'd say that's not uncommon, nor does that tell me the data for generating items is totally skewed toward mages; it's simply a fact of...
- April 1st, 2019, 4:06 am
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: A Slight Tweak to the Generated Loot System
- Replies: 12
- Views: 9242
Re: A Slight Tweak to the Generated Loot System
Requiem giveth and Requiem taketh. The RNG is as it is currently, as this system can create, and has in the past, very powerful items from drops. Some, sure, may benefit a more hybrid based build, but others have undoubtedly been a major boon to warriors. I know of late Requiem has been quiet on the...
- March 30th, 2019, 8:50 pm
- Forum: Requiem Archives: Public
- Topic: Klaus PD Ruling
- Replies: 0
- Views: 3017
Klaus PD Ruling
After discussing the matter at length with staff, we've decided that the death will stay in place. The reasoning behind this, is that the other player was actively engaging in diabolism, and per the shard and world setting, this individual would be considered Kill On Sight by many: both within a lor...
- February 18th, 2019, 12:44 pm
- Forum: Requiem Archives: Public
- Topic: Requiem Achievements!
- Replies: 8
- Views: 6685
Re: Requiem Achievements!
THE MAN WITH THE RED NAME: PD so many characters on a single character your name turns red PARAGON OF MURDER: Kill more than 13 players DOUBLE AGENT: Become a member of the Enclave and another Faction TRIPLE KILL: Kill three players in one foul swoop SOME THINGS NEVER CHANGE: Watch a particular Requ...
- December 21st, 2018, 3:56 pm
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: New Skill: Linguistics
- Replies: 10
- Views: 5738
Re: New Skill: Linguistics
Additionally, World Lore allows for and governs the use of the Research sub-systems as well as offers various perks and abilities that bestow unqiue and worldy knowledge upon the character. In beta when talking skill and the implementation of the languages again and the concepts of learning the ori...
- December 17th, 2018, 9:59 pm
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: New Skill: Linguistics
- Replies: 10
- Views: 5738
Re: New Skill: Linguistics
-1
World Lore is already a skill and incorporates this idea as it is. This would simply be putting a hat on a hat as the saying goes.
World Lore is already a skill and incorporates this idea as it is. This would simply be putting a hat on a hat as the saying goes.