Search found 11 matches

by Prometheus
April 2nd, 2019, 9:08 am
Forum: Requiem Archives: Public
Topic: Does anyone actually feel mages are oppressed?
Replies: 13
Views: 9949

Re: Does anyone actually feel mages are oppressed?

Nail on the head Controll.
by Prometheus
April 2nd, 2019, 8:54 am
Forum: Requiem Archives: Bugs and Suggestions
Topic: A Slight Tweak to the Generated Loot System
Replies: 12
Views: 9165

Re: A Slight Tweak to the Generated Loot System

The point I'm making, is that you're making a lot of claims at the moment, based on experience with but a small aspect, and only the mechanical aspect of it. A lot of game design decisions (spells, abilities, etc) are all weighed and look at through the settings world lore and metaphysics. Regardles...
by Prometheus
April 1st, 2019, 4:46 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: A Slight Tweak to the Generated Loot System
Replies: 12
Views: 9165

Re: A Slight Tweak to the Generated Loot System

Shields, as a whole, have limited enchantments for them, and as such things like spell channeling are fairly common for them. So, in regards to a chest full of them, I'd say that's not uncommon, nor does that tell me the data for generating items is totally skewed toward mages; it's simply a fact of...
by Prometheus
April 1st, 2019, 4:06 am
Forum: Requiem Archives: Bugs and Suggestions
Topic: A Slight Tweak to the Generated Loot System
Replies: 12
Views: 9165

Re: A Slight Tweak to the Generated Loot System

Requiem giveth and Requiem taketh. The RNG is as it is currently, as this system can create, and has in the past, very powerful items from drops. Some, sure, may benefit a more hybrid based build, but others have undoubtedly been a major boon to warriors. I know of late Requiem has been quiet on the...
by Prometheus
March 30th, 2019, 8:50 pm
Forum: Requiem Archives: Public
Topic: Klaus PD Ruling
Replies: 0
Views: 2963

Klaus PD Ruling

After discussing the matter at length with staff, we've decided that the death will stay in place. The reasoning behind this, is that the other player was actively engaging in diabolism, and per the shard and world setting, this individual would be considered Kill On Sight by many: both within a lor...
by Prometheus
February 18th, 2019, 12:44 pm
Forum: Requiem Archives: Public
Topic: Requiem Achievements!
Replies: 8
Views: 6627

Re: Requiem Achievements!

THE MAN WITH THE RED NAME: PD so many characters on a single character your name turns red PARAGON OF MURDER: Kill more than 13 players DOUBLE AGENT: Become a member of the Enclave and another Faction TRIPLE KILL: Kill three players in one foul swoop SOME THINGS NEVER CHANGE: Watch a particular Requ...
by Prometheus
December 21st, 2018, 3:56 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: New Skill: Linguistics
Replies: 10
Views: 5735

Re: New Skill: Linguistics

Additionally, World Lore allows for and governs the use of the Research sub-systems as well as offers various perks and abilities that bestow unqiue and worldy knowledge upon the character. In beta when talking skill and the implementation of the languages again and the concepts of learning the ori...
by Prometheus
December 17th, 2018, 9:59 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: New Skill: Linguistics
Replies: 10
Views: 5735

Re: New Skill: Linguistics

-1

World Lore is already a skill and incorporates this idea as it is. This would simply be putting a hat on a hat as the saying goes.