Search found 77 matches
- February 26th, 2021, 7:04 pm
- Forum: Approved Applications
- Topic: Application for returning character ... Virgle
- Replies: 1
- Views: 1189
Application for returning character ... Virgle
Do you have any prior experience with Requiem? If so, please detail when (and what characters, if desired) you previously played: Yes Virgle Briefly summarize your prior role-playing experience in a sentence or two: Tabletop gaming since the 80’s and uo rp shards ....one I’ll fated venture into AR...
- February 11th, 2021, 1:47 am
- Forum: Requiem Faction Applications
- Topic: Forest Folk
- Replies: 1
- Views: 3171
Forest Folk
Faction 1. Have you read all of the prerequisites and considerations and do you agree to abide by them? Yes 2. What is the name of your intended Faction? Forest Folk 3. What is the expected or intended size of the Faction in terms of player characters? No expectations 4. What is the expected or inte...
- January 26th, 2021, 12:27 am
- Forum: General Discussions
- Topic: Recruiting “Forest Folk” Faction
- Replies: 1
- Views: 1936
Recruiting “Forest Folk” Faction
Howdy! I’m inviting characters to join a Faction of Forest Folk, anyone interested in playing a character that’s inclined to enjoy the wilds more than towns is a good fit. This would be a network of characters like Rangers, Foresters, Herbalists, Farmers, Hunters, Artisans, Lumberjacks, Miners, Adve...
- April 3rd, 2019, 12:52 pm
- Forum: Requiem Archives: Public
- Topic: blessed bee
- Replies: 3
- Views: 7008
Re: blessed bee
I want to thank each of you, especially staff for the times we have had REQIN it together. I understand the time commitment must have been huge on staff and you have provided an AWESOME sandbox for us to play in as we have written some awesome stories together! I am sure many of us will cross paths ...
- April 3rd, 2019, 10:14 am
- Forum: Requiem Archives: Public
- Topic: blessed bee
- Replies: 3
- Views: 7008
- March 28th, 2019, 8:18 am
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: Magi resist begin reset to 100 contniualy
- Replies: 0
- Views: 3310
Magi resist begin reset to 100 contniualy
parvos magus doctrina contego reduces Arcane resistance by 40 when cast so mine goes from 100 to 60 …. 0r 100.2 to 60.2 ...but I have had the Magic resist grand mastery feat since early on. When removing the mantra effect by casting the second time it only goes up to 100 even if it was 100.2 prior t...
- March 28th, 2019, 1:56 am
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: invitio avium ctreatura
- Replies: 3
- Views: 4120
Re: invitio avium ctreatura
I was unable to summon a vine with 11 open slots then the manta went into permanent cooldown. It works until something wonky happens with the pet slots then it stays in cooldown until a restart.
- March 25th, 2019, 1:00 pm
- Forum: Requiem Archives: RP Posts
- Topic: Note posted at the Fort Prasedium Craft Hall
- Replies: 0
- Views: 3395
Note posted at the Fort Prasedium Craft Hall
Wantin ta buys....
large chests a dozenz
backpacks a dozenz
Various herbal squeezinz fer healin ahn enhancin tha body.
dune ha ta bee ahll at once.
cen pays ien coin, hide, logs, ores, wools, foraged plahnts.
pudt yer namey below ifn yer intarested ...me weil peeks yer face.
large chests a dozenz
backpacks a dozenz
Various herbal squeezinz fer healin ahn enhancin tha body.
dune ha ta bee ahll at once.
cen pays ien coin, hide, logs, ores, wools, foraged plahnts.
pudt yer namey below ifn yer intarested ...me weil peeks yer face.
- March 13th, 2019, 12:16 pm
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: invitio avium ctreatura
- Replies: 3
- Views: 4120
invitio avium ctreatura
The cooldown needs to be checked ….. I was logged out for 7 hours and when I logged in the mantra was on cooldown permanently.
Also the skill check for the top tier gives a message you don't have enough skill even at 120 skill.
Also the skill check for the top tier gives a message you don't have enough skill even at 120 skill.
- February 28th, 2019, 7:22 pm
- Forum: Requiem Archives: Bugs and Suggestions
- Topic: Add incentive to do risky things with Mortality
- Replies: 22
- Views: 15142
Re: Add incentive to do risky things with Mortality
+1 to active play giving a random chance to shorten the mortality decay timer ..... like maybe a 1% chance per animus gained daily so like 1% to whatever the max animus is per day like 20? ...... one rng chance per day at infusion reset based on animus garnered that day. And if the rng is successful...