Shard Revision Tracking (Patches & Hotfixes)

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 14th, 2018, 3:36 am

At revision: 1346

- Removed errant requirements of Firearms needing 70% skill in Tactics for 10% Handling abilities.
- Fixed errant gaining of disabled/removed Arcane Conditioning skill.
- Looped in fix for reducing skill to zero for players whom were gaining in it.
- FIxed behavior of approval system (GM).

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 14th, 2018, 5:25 am

At revision: 1348

- Bug fix for Item Identification skill gain thru use.
- Fix of errant gump visual while in Sanctuary area.

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 14th, 2018, 2:52 pm

At revision: 1353

- Fix for null ref crash in lootpack handler
- Update to help menu notification (staff side)
- Updates to staff notification ref.
- Updates to Guard AI - they should be a little bit more helpful now.

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 14th, 2018, 10:30 pm

At revision: 1357

- Dodge mechanics will now be able to be activated and have skill raised (at a very low chance) at absolute zero skill value.
- Anatomy direct use re-enabled.
- Sanctuary regeneration upped from 1500 pts to 2000 pts (Grit).
- "Dedicated Support" Ability added to Anatomy.
- Loophole in use of [Aid when Grit was at extremely low (sub median Hit Point return) closed.
- Loophole in use of certain direct-use skills closed.
- Expansion of housing commands - guide to be released this evening.

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 15th, 2018, 7:22 am

At revision: 1360

- PlantMortar gives proper error message when not near a Mixing Bowl.
- Grinding up flowers for paint Paste can now be accomplished at zero skill level (and induce Artisanry skill gain).
- Fixed issues with Claim Stakes taking over areas not intended to be claimed.
- Fixed issues with Claim Stakes expanding into areas not intended to be claimed.
- Fixed cleanup issues with players retaining debuffs and death animations if their characters were KOed during a restart.
- Fixed issues with PDing and the PDing of characters in PVP.
- Fixed issue with some recipes dropping with a zero use.
- Fixed crash issue with rentable areas.

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 15th, 2018, 11:02 pm

At revision: 1364


- Fixed issues with EO/MW/MW+ qualities of tools not registering proper bonus uses.
- Properly introduced Uses scaling on all tools (harvesting and otherwise).
- Activated material scaling on tools. Tools (harvesting and otherwise) that utilize ingots as a primary resource when crafted now inherit additional uses based on material used.
- Activated material inheritance on tools. Tools (harvesting and otherwise) now name and color themselves based on material used.
- Tent deeds disabled from crafting. All deeds will be removed within an hour. Be sure to remove your items from storage in tents as they will also be removed within an hour or two.
- Fixes to upper caps of Regeneration Rates on NPC stats.
- Fixes to erroneous skill boosts to Mana regeneration.
- Fixes for a crash level event involving water.
- Fixes to Recipe creation.
- Disabled legacy commands.
- Fixed typos in some abilities.
- Throwing weapons display correct required skill on lore gump.
- All characters will receive a free hatchet, pickaxe and hand sickle as old versions of these items were removed.

Rex
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Posts: 252
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Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » November 16th, 2018, 9:59 pm

At revision: 1371


- Paper, Vellum will now be created with the proper amounts
- Shafts now has 4 different Recipes.
The first creates 2 shafts from a log, the rest benefit from Fletching 1, 2 and 3 to craft 10, 20 and 30 shafts from 1 log.
- You can now start gathering with a minimum of 5 stamina rather then 11
- Infusion gained will no longer give hugely crazy percentages of infusion fatigue
- Kettle is now craftable. Kettle item is crafted with engineering. It can be used near a heat source with 1 log and up to 4 beverages to boil the dirty or salty water and purify it.
- Forest, Grasslands and Murkwood are now spawning all their crops and resources correctly.

Rex
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Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » November 18th, 2018, 5:18 pm

At revision: 1374


- Disabled a bunch of claim functions until i can rewrite them.
- changes to Geology Gems so they are showing up properly in their proper areas.

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Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » November 19th, 2018, 1:47 pm

At revision: 1379

- finery forge, must be within 1 tile to use. can not open while it is forging.

- research book updates.
- research progress will be saved during server restarts.
- Getting knocked out won't mess up items in research book anymore.
- Direct item research is no longer possible.
- Research Effectiveness perk changed to require prerequisite Item Research I.
- Item research III perk changed to require 100% world lore.
- To do Item research drop a crafting tool of the types of items you'd like to research in to the research book. For example if you want to research Blacksmithing, use a Smithy Hammer with at least 50 uses.

Code: Select all

Researched Recipe uses with research perks
   starting  r2  r3  RE  total
low      1   1   1   2   5
med      1   2   2   4   9
high     1   6   6   12  25
mantra   1  

Rex
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Posts: 252
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Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » November 20th, 2018, 6:53 pm

At revision: 1385

- PlayerMobiles interact with Torches again.
- Hiding interact with Torches again.
- Claims work again and should be a lot less laggy.
- Some claim buildables have had their placement and construction box spots fixed.
- Research only yields 1 use on recipe copies. Updated Item Research 1, 2 and 3 to match.
- Torches should be able to be held with weapons again.

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