Shard Revision Tracking (Patches & Hotfixes)

OOC board archives from Act V forums.
Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 4th, 2019, 7:54 pm

At revision: 1497

- Mobs that can't see you will more actively sek you out
- Bulk Deposit Boxes will now accept 1000 copper, or 10 silver or 1 gold(and make change for 90 silver) when charging upkeep.
- added a crash catch for spell failures
- [conceal command rearranged so that any custom named concealing clothing will be the preferred concealment name.
- Arcade Attacks is now disabled for players.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 5th, 2019, 12:34 pm

At revision: 1499

- Updated AI's to work better with fight range, to start at distance when fighting and to only seek the target then they can't see them, once they see them it resets the fight range to normal. Mages and archers run away while in combat like they used to.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 5th, 2019, 7:06 pm

At revision: 1500

- New keys are fixed and are no longer set to blank. All new keys from locksmithtools and other lock tools also working fine now.

Files update for
map0.mul
map1.mul
staidx0.mul
staidx1.mul
statics0.mul
statics1.mul

Map Update Patch Notes:
Fort Praesidum Sewers: Water Intake added
Caverns: various fixes
Fort Praesidium Old Town: final touches
Fort Praesidum: businesses are signed and named
Horse Rentals: now with stalls!
Briars Hollow: certain buildings are less hollow and harder to fall through
South Beach and various river bends: pool's closed
World at Large: a few less awkward bumpy hills

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 12th, 2019, 3:12 pm

At revision: 1502

- Odd unstackable geology items should not appear anymore
- Crafting mantras lowered to 20 mana for all
- Fixed the artificially inflated skinning difficulty within the script.

File Updated
tiledata.mul

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 21st, 2019, 3:45 pm

At revision: 1508

- added Club as a craftable item in carpentry.
- a few hot fixes for crashes

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 24th, 2019, 10:38 am

At revision: 1511

- Spellbooks and Runic Spellbooks work with [Lore again
- Use the 'bank' keyword is no longer possible through walls or long distances
- Added the 14x14 Brick House to claim buildables, level 3 pioneering.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » March 2nd, 2019, 7:24 pm

Files update

map0.mul
map1.mul
staidx0.mul
staidx1.mul
statics0.mul
statics1.mul

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » March 5th, 2019, 1:06 am

At revision: 1513

- Magus Facio Contego Res and Renuo Magus Contego Res are now properly working.
- Horse rides will play the sounds from the horse rather then the rider if you jump off.
- Animals in animal pens will automatically be fed and happy.
- BrickHouse14x14 has a proper lockdown item count now.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » March 11th, 2019, 1:48 pm

At revision: 1514

- Long fuse flash bangs fixed to properly delay for 10 seconds.
- Short fuse flash bangs fixed to properly delay for 2 seconds.
- Quivers now have 75% weight reduction and can hold 2 items max, Arrows and Bolts
- Runes of casting and enchantment now give more infusion on crafting, because of the rarity.
- Lock Rekey Tools can replace locks on magically locked doors and containers if you are the door or container owner.
- Grit regeneration messages will only show up if you are not at your max grit.
- Poisoning will now raise poisoning skill rather then Allopathy.
- facio divinus res can now be cast while moving to match all other similar spells.
- fel nox parvos now properly checks diabolism skill for casting difficulty.
- ipsum mutatio anima vita now has reflect magic checks.
- While riding a horse you will now be knocked off if your HP falls below 10, rather then below your max HP - 10. Dismount move also works.
- Macing weapons will now lower armor durability by a max of 3 per hit, rather then a possibly much higher number.
- Clockwork Assembly and a few other related items will now no longer show OSI properties about building leather wolf golems.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » March 16th, 2019, 1:28 pm

At revision: 1516

- Changed Fortifying Agent crafting mats to remove ground mandrake root and include ground ginger
- Tollo Agilitas Scroll properly moved to pagan crafting menu
- ingens tollo magus mana cost lowered to 25
- Invito Anima Creatura and invito anima creatura completely reworked to mirror the pagan/diabolism versions in functionality, but with their own types of creatures
- facio res mutatio locus required skill increased to 70
- motus res magus ingens required skill increased to 80
- Spell Resist Damage calculation for the amount of damage reduced is now properly checking the targets INT
- Refined and tweaked some of the variables in runic spells to fit more in line with what is intended.
- Disenchant now properly deleted moriums.
- Quivers can now use 2 max item types, arrows and bolts
- Fixed clothing perks Laborious Linens, Trappings Of The Trades, and Vocational Vestments to actually go up to 6.0 rather then 5.9

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