When food items transition into rotten state duped rotten food stacks are spawned

Bugs & Suggestions board archives from Act V forums.
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Nemo
Posts: 35
Character: Nemo

When food items transition into rotten state duped rotten food stacks are spawned

Post by Nemo » January 1st, 2019, 5:08 am

I managed to replicate this strange issue.

When i logged off i had a stack of 6 bread in my bag and i stayed logged off for enough time for the stack to go rotten. When i logged in next i saw i had a number of stacks of rotten bread, curiously enough in incrementing stack sizes:
Image

It looks as if the code is trying to create items in a loop up until the size of the original stack is reached instead of just one stack with the size of the original stack.
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bugRottenFood.png
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Nemo
Posts: 35
Character: Nemo

Re: When food items transition into rotten state duped rotten food stacks are spawned

Post by Nemo » January 3rd, 2019, 3:32 pm

Managed to replicate this issue by having a stack of 2-3 food items spawn an additional food item when going into rotten state. Other state transitions seemed unaffected.
bugRottenFood.png
bugRottenFood.png (2.94 KiB) Viewed 4146 times

Kristijonas
Posts: 115
Character: Kristijonas

Re: When food items transition into rotten state duped rotten food stacks are spawned

Post by Kristijonas » January 3rd, 2019, 6:03 pm

Could it be the stacked food items had different decay timers and so after reaching a different state of decay they de-stacked because they couldn't stay stacked with items of a different level of decay?

Luci
Posts: 73
Character: Aradia

Re: When food items transition into rotten state duped rotten food stacks are spawned

Post by Luci » March 14th, 2019, 8:00 am

Bump... this is still happening... and it's gotten a lot worse. When food goes rotten in stacks it multiplies and makes you SUPER overburdened. This definitely still needs to be looked into.

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