Sparring Grounds

Bugs & Suggestions board archives from Act V forums.
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SeminoleScam
Posts: 41
Character: TBD

Sparring Grounds

Post by SeminoleScam » January 29th, 2019, 2:36 am

Wanted to suggest the idea of a possible sparring area or fenced area for training and fighting in claims for those of us who are warriors or people who want to form guilds around martial combat. They could then have training grounds on their property, with similar fencing to the animal farm, but with a larger area.

poorchinix
Posts: 17
Character: Raithe Atlas

Re: Sparring Grounds

Post by poorchinix » February 20th, 2019, 4:20 pm

I was just suggesting something like this to Rex, but with another purpose; Hunting can lose its lackluster lategame, least you manage to get groups together for the real fun. Theres a good mix of both veterans and new players whos ability IG vastly differs, and unless you start with a crafting skill trying to gain infusion early on as a fighter can almost leave you feeling progress-less. I thought incorporating a [duel type system that would start a timer, and then based on the Hits/Parrys/Steps/Heals or even speech/emotes at the end of said timer you'd get an infusion reward based on your "score" even add in hidden ones for extra bonus such as taking on durability loss in gear(if that could even be tracked).

Kadda
Posts: 45
Character: Basti

Re: Sparring Grounds

Post by Kadda » February 20th, 2019, 4:38 pm

+1 to either suggestion.

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