Light Armor Durability
Posted: February 14th, 2019, 12:24 pm
Can we get the durability fixed for leather armors- I just fought two Cannibals, and with fully repaired armor, and now my armor is in pieces. My barbed leggings went from 66 of 66 to 0 of 48, barbed sleeves from 35 of 35 to 10 of 35, barbed gloves from 25 of 25 to 7 of 25, barbed gorget 37 of 37 to 8 of 37, and my barbed chest was completely destroyed.
The amount of time I spend just trying to keep my armor repaired is a nightmare, since I have to account for mass repairs almost every dozen enemies or so. When I wore chainmail, I had to make repairs every couple complete runs through Aiwella. I think barbed and horned should give better durability to armors made out of them to solve this. If that's not desired, then I think the resource costs should be reduced significantly then, as the cost for leather armor is at times the most expensive, with a suit easily costing easily a gold coin. If the cost to make it were reduced, it would make sense that it breaks down at the rate it does, as you can get a new suit. Less resist, less durability, all for affordability; I think that would be the best way to go about it.
The amount of time I spend just trying to keep my armor repaired is a nightmare, since I have to account for mass repairs almost every dozen enemies or so. When I wore chainmail, I had to make repairs every couple complete runs through Aiwella. I think barbed and horned should give better durability to armors made out of them to solve this. If that's not desired, then I think the resource costs should be reduced significantly then, as the cost for leather armor is at times the most expensive, with a suit easily costing easily a gold coin. If the cost to make it were reduced, it would make sense that it breaks down at the rate it does, as you can get a new suit. Less resist, less durability, all for affordability; I think that would be the best way to go about it.