Skill Name


Agriculture

Skill Category


Trade

Description of Skill


Skill value in Agriculture determines the likelihood and success chance of harvesting resources of various sorts from both wild and planted crops. Agriculture also determines the chance a planted crop will flourish and not die out.

Animus Costs




This skill can be raised 1% at a time for a cost of 2 Animus. A total investment of 200 Animus points will raise this skill to a 100% skill value.

Purchasable Skill Abilities


Crop Steward

Crop Coroner

Expedient Crops

Green Thumb I

Green Thumb II

Green Thumb III

Green Thumb IV

Green Thumb V

Master Farmer

Plentiful Bounty I

Plentiful Bounty II

Reagent Harvesting