Skill Name


Skill Category


Description of Skill

Skill value in Agriculture determines the likelihood and success chance of harvesting resources of various sorts from both wild and planted crops. Agriculture also determines the chance a planted crop will flourish and not die out.

Animus Costs

This skill can be raised 1% at a time for a cost of 2 Animus. A total investment of 200 Animus points will raise this skill to a 100% skill value.

Purchasable Skill Abilities

Crop Steward

Crop Coroner

Expedient Crops

Green Thumb I

Green Thumb II

Green Thumb III

Green Thumb IV

Green Thumb V

Master Farmer

Plentiful Bounty I

Plentiful Bounty II

Reagent Harvesting

Prospecting I (Agriculture)

Prospecting II (Agriculture)

Prospecting III (Agriculture)