Ability Name


Two-Handed Opportunism III

Description of Ability


You're a master of making those rare, critical blows so devastating that even the most stalwart opponent cannot shrug them off. Duration of critical hit induced conditions (such as Enfeeblement, Wounding, Winding, etc.) when using two-handed weapons are increased by 3 seconds, resulting in a final calculation of (5 sec. to 10 sec.) + 3 seconds.

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


21

Lifetime Animus Required


0

Ability Pre-Requisite


Two-Handed Opportunism II

Skill Requirement 1


50% in TwoHandedTactics

Skill Requirement 2


None

Skill Requirement 3


None