Search found 45 matches

by Kadda
August 30th, 2022, 4:39 pm
Forum: Merchants and Mercenaries
Topic: KM&A Carpentry Solutions
Replies: 0
Views: 386

KM&A Carpentry Solutions

Kaelius Mercantile & Acquisitions is Pleased to announce wagon storefront located outside the Foundry General Store offering all your Carpentry Needs: CarpStore.PNG Inventory includes: Domestics Furniture Musical Instruments & Accessories Brooms Tobacco Pipes Trades & Professsions Speci...
by Kadda
March 3rd, 2021, 11:21 am
Forum: Approved Applications
Topic: Application: Basti Serajhad
Replies: 1
Views: 1061

Application: Basti Serajhad

Do you have any prior experience with Requiem? If so, please detail when (and what characters, if desired) you previously played: Widows Port (briefly) and Act 5 Briefly summarize your prior role-playing experience in a sentence or two: I've sunk a lot of hours into Requiem, and years of D&D ta...
by Kadda
April 2nd, 2019, 6:33 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: New player indicators
Replies: 10
Views: 10457

Re: New player indicators

As a newb myself, I don't know if I get a vote or not, but if so I'd like to cast a vote *against* this. Make it ruthlessly unforgiving! :P I reckon that us neophytes, if curious about why that nice man is lopping off our heads, can always go on Discord and ask while we're rolling new characters! P...
by Kadda
April 2nd, 2019, 4:04 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: New player indicators
Replies: 10
Views: 10457

Re: New player indicators

+ 1
by Kadda
April 2nd, 2019, 2:30 pm
Forum: Requiem Archives: Public
Topic: Does anyone actually feel mages are oppressed?
Replies: 13
Views: 9904

Re: Does anyone actually feel mages are oppressed?

I love the idea of giving anti-mages, even anti-decusian pagan RP hubs to commit to their RP without sacrificing mechanical progression or causing conflict. Maybe Briars Hollow could a VIC enforced anti-mage hub for such players? Outside looking in - magic seems to be incredibly fun for those who pu...
by Kadda
April 1st, 2019, 5:30 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: A Slight Tweak to the Generated Loot System
Replies: 12
Views: 9134

Re: A Slight Tweak to the Generated Loot System

I think that's a fair response er: shields. I'd personally be in favor of less "magical" item loot and a way to modify loot via augments (Again, I don't think mob loot gets augment slots? Maybe it's just super rare?), or better yet maybe just some random natural bonuses like crafted items ...
by Kadda
April 1st, 2019, 12:15 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: A Slight Tweak to the Generated Loot System
Replies: 12
Views: 9134

Re: A Slight Tweak to the Generated Loot System

I had access to a chest of shields last night and all but one didn't' have some variation of mage armor / FCI / etc. on it. It just feels like it needs a slight adjustment so this is a little less the norm. I have yet to meet a mage who uses weapons/armor/shields. I don't foresee issues with mages o...
by Kadda
March 13th, 2019, 1:05 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: Farming reagents (e.g. mandrake) might need a balance pass
Replies: 4
Views: 4536

Re: Farming reagents (e.g. mandrake) might need a balance pass

Want to +1 this, and nudge it to to the top again.

A fungicide takes 2 Fortifying Agents to make, so if you're using a bottle on a mandrake plant you're spending 8 Mandrake root to save your mandrake plant and - at best - you're barely breaking even.
by Kadda
March 6th, 2019, 7:34 pm
Forum: Requiem Archives: Bugs and Suggestions
Topic: Salvaging and Dismantling
Replies: 4
Views: 4537

Re: Salvaging and Dismantling

I love this. I also want to suggest the possibility of allowing engineers (Since they utilize pioneering already) to dismantle/recycle abandoned houses: specifically claim-less houses. They take a lot of lumber/stone and it's a shame if for whatever reason you're looking to move or upgrade to a 14x1...