Search found 306 matches

by Sic
August 18th, 2021, 2:07 pm
Forum: Project Announcements
Topic: Season Zero to Season One Development Journal
Replies: 5
Views: 1133

Re: Season Zero to Season One Development Journal

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by Sic
August 18th, 2021, 1:58 pm
Forum: Project Announcements
Topic: Season Zero to Season One Development Journal
Replies: 5
Views: 1133

Re: Season Zero to Season One Development Journal

Magic and Arcane Review - Part One of Three Introduction One of the larger concerns of our playerbase as directed to us in numerous reports, complaints and feedback sources is that of the Requiem Magic System. Magic in Requiem is undoubtedly one of the most customized and heavily iterated solutions...
by Sic
August 11th, 2021, 10:50 pm
Forum: Project Announcements
Topic: Season Zero to Season One Development Journal
Replies: 5
Views: 1133

Re: Season Zero to Season One Development Journal

Character Changes / PvM / PvE Changes (Part 2 of 2) – The What and Why Part two of the PvE / Status cleanup patch for pre-launch includes considerations for both PvM and PvP situations we have been tracking, documenting and handling ticket concerns since launch. One of our earliest questions to our...
by Sic
August 11th, 2021, 10:48 pm
Forum: Project Announcements
Topic: Development: Hotfix and Update Thread
Replies: 45
Views: 9360

Re: Development: Hotfix and Update Thread

Development Update List: PvE Part 2 Winded Status Added (see Dev Journal) Grit Changes (see Dev Journal) Keistering/Palm Item Added an additional exception for Keyrings when using these skills as some instances disallowed certain height/weight combos to be able to use these skills on Keyrings. Misc...
by Sic
August 5th, 2021, 1:31 am
Forum: Project Announcements
Topic: Season Zero to Season One Development Journal
Replies: 5
Views: 1133

Re: Season Zero to Season One Development Journal

Character Changes / PvM / PvE Changes (Part 1 of 2) – The What Mortality – PvE Mortality calculations have been revised for launch status. Mortality is now a scale, with gained points being a value upon a scale of Y to Z. Gaining Mortality from creatures and PvE elements is now calculated as follow...
by Sic
August 5th, 2021, 1:30 am
Forum: Project Announcements
Topic: Development: Hotfix and Update Thread
Replies: 45
Views: 9360

Re: Development: Hotfix and Update Thread

Development Update List: Mortality – PvE Mortality calculations have been revised for launch status. Mortality is now a scale, with gained points being a value upon a scale of Y to Z. Gaining Mortality from creatures and PvE elements is now calculated as follows: X % Chance, Y to Z (where Z is Dead...
by Sic
August 5th, 2021, 1:27 am
Forum: Project Announcements
Topic: Development: File Releases & Update Thread
Replies: 44
Views: 7699

Re: Development: File Releases & Update Thread

File Update List: Gumpart.mul Gumpidx.mul Links provided for Mac/Linux users Development Notes: Gump art updates for Mortality. File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) as soon as possibl...
by Sic
July 28th, 2021, 1:31 am
Forum: Project Announcements
Topic: Development: Hotfix and Update Thread
Replies: 45
Views: 9360

Re: Development: Hotfix and Update Thread

Development Update List: Rogue Related Season One Changes A new mechanic has been added for staff members to be able to approve characters to acquire certain Character Traits (as seen in the Codex) that require GM authorization prior to purchase. One new mechanic has been added to allow for players...
by Sic
July 28th, 2021, 1:30 am
Forum: Project Announcements
Topic: Season Zero to Season One Development Journal
Replies: 5
Views: 1133

Re: Season Zero to Season One Development Journal

Burglary/Looting/Rogue Changes – The What Changes to stealing, burglary, lockpicking and house looting have been put in place and patched to the live shard as of 7/28/21. The changes to shard rules are as follows: 5.1 Looting & Property Conflict When defeating another player in combat, for the sake...
by Sic
July 28th, 2021, 12:32 am
Forum: Project Announcements
Topic: Season Zero to Season One Development Journal
Replies: 5
Views: 1133

Season Zero to Season One Development Journal

Season Zero to Season One Development Journal As many of you may be aware, we have spent the past two months focusing solely on the re-development and balancing of our custom magic system. With numerous spell schools and spells to contend with, this has been a rather large and widely encompassing t...