Search found 22 matches
- June 25th, 2021, 5:50 am
- Forum: Bugs: General/Misc
- Topic: Neck+Cloak layer with a cloak
- Replies: 2
- Views: 1570
Re: Neck+Cloak layer with a cloak
I can confirm the bug.
- June 24th, 2021, 8:25 am
- Forum: Bugs: General/Misc
- Topic: Pet command icons
- Replies: 0
- Views: 963
Pet command icons
Perhaps it's a ClassicUO thing, but if you create the icons with "all follow" and "all stay" etc. commands, your follower (i.e. a pack horse) does not react to the commands. You need to type it yourself or create a hotkey.
- June 22nd, 2021, 8:50 am
- Forum: Merchants and Mercenaries
- Topic: a wandering merchant
- Replies: 0
- Views: 690
a wandering merchant
An extravagantly clad merchant has come to Fort, claiming to have brought goods from outside the First Province with him.
- May 12th, 2021, 3:23 pm
- Forum: The Suggestion Box
- Topic: Stat requirements and Darkness Debuff
- Replies: 3
- Views: 1528
Stat requirements and Darkness Debuff
As said in this topic, I'd suggest the solution in which the item stat check don't take the darkness debuff under consideration. Otherwise you'll become naked/disarmed when the sun goes down, which is simply absurd.
- May 12th, 2021, 2:53 am
- Forum: Closed or Solved Bugs
- Topic: Stat requirements and Darkness Debuff
- Replies: 2
- Views: 1682
Stat requirements and Darkness Debuff
If Darkness Debuff lowers your stat (for example: strength) that has a minimal required value for using an item (for example: wearing a weapon or armor piece) below that level, you're unable to wear that item. In practice: when your base STR is at minimal value to carry a chainmail, you'll become na...
- April 6th, 2021, 7:54 am
- Forum: The Suggestion Box
- Topic: Moving/removing teleport tile at 676,3882 (pirates)
- Replies: 2
- Views: 1616
Re: Moving/removing teleport tile at 676,3882 (pirates)
I cannot check the coords right now, but I assume you're talking about the spot right at the beginning of a pirate-infested peninsula, south of Fort Praesidium. There are several "despawning" points like that (i.e. the bridges south and east of FP). I can see the point of them being there ...
- March 30th, 2021, 7:42 am
- Forum: The Suggestion Box
- Topic: Rare mobs and interesting loot tables
- Replies: 4
- Views: 2014
Re: Rare mobs and interesting loot tables
have no idea why i need to collect skinning resources and who will buy it :D heavy and cheap. except for the leather of course and senew for bows Well, I guess they are used mostly for alchemy and/or research. Besides, some "illegal" activities. They are still, however, in regular loot ta...
- March 30th, 2021, 4:50 am
- Forum: The Suggestion Box
- Topic: Rare mobs and interesting loot tables
- Replies: 4
- Views: 2014
Rare mobs and interesting loot tables
Before I start - Requiem Team: fantastic job with all the adjustments. Thank you a lot for your efforts! While spawns and loot tables seem to be one of the priorities now, I'd like to suggest a few things about them: 1. Rare mobs It'd be fantastic to have some rare, recoloured, renamed variants of r...
- March 30th, 2021, 4:19 am
- Forum: The Suggestion Box
- Topic: Elldra Illin infusion
- Replies: 4
- Views: 1923
Re: Elldra Illin infusion
+1. She doesn't seem to drop anything particularly good as well. So either a boost to infusion or a better, more interesting loot table.
- March 30th, 2021, 4:16 am
- Forum: General Discussions
- Topic: Metagaming culture and spoilers
- Replies: 10
- Views: 5050
Re: Metagaming culture and spoilers
I'd also like to thank for everyone's insight on the topic. For the sake of clarity, I'll bullet point some of my conclusions: I've changed the topic's name to better express it's core. I wasn't aware enough of the term "metagaming" which I previously called "Game Talk culture", ...