Search found 22 matches

by Voidwards
June 25th, 2021, 5:50 am
Forum: Bugs: General/Misc
Topic: Neck+Cloak layer with a cloak
Replies: 2
Views: 1570

Re: Neck+Cloak layer with a cloak

I can confirm the bug.
by Voidwards
June 24th, 2021, 8:25 am
Forum: Bugs: General/Misc
Topic: Pet command icons
Replies: 0
Views: 963

Pet command icons

Perhaps it's a ClassicUO thing, but if you create the icons with "all follow" and "all stay" etc. commands, your follower (i.e. a pack horse) does not react to the commands. You need to type it yourself or create a hotkey.
by Voidwards
June 22nd, 2021, 8:50 am
Forum: Merchants and Mercenaries
Topic: a wandering merchant
Replies: 0
Views: 690

a wandering merchant

An extravagantly clad merchant has come to Fort, claiming to have brought goods from outside the First Province with him.

Image
by Voidwards
May 12th, 2021, 3:23 pm
Forum: The Suggestion Box
Topic: Stat requirements and Darkness Debuff
Replies: 3
Views: 1528

Stat requirements and Darkness Debuff

As said in this topic, I'd suggest the solution in which the item stat check don't take the darkness debuff under consideration. Otherwise you'll become naked/disarmed when the sun goes down, which is simply absurd.
by Voidwards
May 12th, 2021, 2:53 am
Forum: Closed or Solved Bugs
Topic: Stat requirements and Darkness Debuff
Replies: 2
Views: 1682

Stat requirements and Darkness Debuff

If Darkness Debuff lowers your stat (for example: strength) that has a minimal required value for using an item (for example: wearing a weapon or armor piece) below that level, you're unable to wear that item. In practice: when your base STR is at minimal value to carry a chainmail, you'll become na...
by Voidwards
April 6th, 2021, 7:54 am
Forum: The Suggestion Box
Topic: Moving/removing teleport tile at 676,3882 (pirates)
Replies: 2
Views: 1616

Re: Moving/removing teleport tile at 676,3882 (pirates)

I cannot check the coords right now, but I assume you're talking about the spot right at the beginning of a pirate-infested peninsula, south of Fort Praesidium. There are several "despawning" points like that (i.e. the bridges south and east of FP). I can see the point of them being there ...
by Voidwards
March 30th, 2021, 7:42 am
Forum: The Suggestion Box
Topic: Rare mobs and interesting loot tables
Replies: 4
Views: 2014

Re: Rare mobs and interesting loot tables

have no idea why i need to collect skinning resources and who will buy it :D heavy and cheap. except for the leather of course and senew for bows Well, I guess they are used mostly for alchemy and/or research. Besides, some "illegal" activities. They are still, however, in regular loot ta...
by Voidwards
March 30th, 2021, 4:50 am
Forum: The Suggestion Box
Topic: Rare mobs and interesting loot tables
Replies: 4
Views: 2014

Rare mobs and interesting loot tables

Before I start - Requiem Team: fantastic job with all the adjustments. Thank you a lot for your efforts! While spawns and loot tables seem to be one of the priorities now, I'd like to suggest a few things about them: 1. Rare mobs It'd be fantastic to have some rare, recoloured, renamed variants of r...
by Voidwards
March 30th, 2021, 4:19 am
Forum: The Suggestion Box
Topic: Elldra Illin infusion
Replies: 4
Views: 1923

Re: Elldra Illin infusion

+1. She doesn't seem to drop anything particularly good as well. So either a boost to infusion or a better, more interesting loot table.
by Voidwards
March 30th, 2021, 4:16 am
Forum: General Discussions
Topic: Metagaming culture and spoilers
Replies: 10
Views: 5050

Re: Metagaming culture and spoilers

I'd also like to thank for everyone's insight on the topic. For the sake of clarity, I'll bullet point some of my conclusions: I've changed the topic's name to better express it's core. I wasn't aware enough of the term "metagaming" which I previously called "Game Talk culture", ...