Search found 25 matches

by CuteAndWhisk
July 4th, 2021, 11:47 am
Forum: Bugs: Melee/Combat
Topic: Demoralization - critical effect
Replies: 0
Views: 2265

Demoralization - critical effect

Hi, Unsure if bug or a suggestion, however, the Demoralization critical effect is lagging behind other critical effects due to the immunity to the rooting effects. Demoralization works by tripping an enemy and blocking mana regeneration. The mana regen site of this critical effect is nice but useles...
by CuteAndWhisk
May 19th, 2021, 4:55 am
Forum: Bugs: Melee/Combat
Topic: Frenzied whirlwind
Replies: 4
Views: 2207

Re: Frenzied whirlwind

Sure. It's more about Frenzied whirlwind being useless against a single enemy and even against the targeted enemy. More often than not, you wanna avoid getting swarmed by medium to strong monsters. In a situation where you can allow it, it's usually trash-level monsters that do not require using SWM...
by CuteAndWhisk
May 18th, 2021, 8:08 am
Forum: Bugs: Melee/Combat
Topic: Frenzied whirlwind
Replies: 4
Views: 2207

Frenzied whirlwind

Frenzied whirlwind does nothing to a single enemy, and it does not trigger any extra dmg or DoT. When there is more than one enemy around a player while using Frenzied whirlwind, it does trigger the DoT. However, the dmg is so insignificant it doesn't do much harm to the weakest of zombies. And it h...
by CuteAndWhisk
April 21st, 2021, 10:51 pm
Forum: Approved Applications
Topic: Application: Oromasmudus
Replies: 1
Views: 1093

Application: Oromasmudus

Do you have any prior experience with Requiem? If so, please detail when (and what characters, if desired) you previously played: I am actively playing on Reqiuem. Briefly summarize your prior role-playing experience in a sentence or two: I have been into improv acting for quite some time. It is a ...
by CuteAndWhisk
April 20th, 2021, 7:38 pm
Forum: The Suggestion Box
Topic: SWM and stamina
Replies: 6
Views: 2299

SWM and stamina

Hi, Some time ago stamina costs of SWM were changed [unsure if this was advertised in any changelog]. Right now, the costs are 15 stamina per SWM and 35 if used within the fatigue window [which is 5 more than the supposed 'x2']. I also heard that the stamina costs reduction based on the total % of f...
by CuteAndWhisk
April 9th, 2021, 8:21 am
Forum: Closed or Solved Bugs
Topic: Off-hand weapons damage stamina!
Replies: 3
Views: 1714

Re: Off-hand weapons damage stamina!

I hope that's intended. Otherwise, with nerfed dmg to the offhand weapons, why would you choose dual-wield over two-handed?
by CuteAndWhisk
April 8th, 2021, 10:23 am
Forum: The Suggestion Box
Topic: Tumbling rework
Replies: 3
Views: 1566

Re: Tumbling rework

Hello! I'd like to suggest the following rework of Tumbling, as per the Acrobat Perk, highlighting changes in bold. The Acrobat ability will allow your character to earn a 10% bonus to their dodge chance whenever a Tumbling point is acquired, as opposed to the default bonus of 5% . In addition, whe...
by CuteAndWhisk
April 8th, 2021, 7:24 am
Forum: The Suggestion Box
Topic: Lets talk: Rage
Replies: 11
Views: 4572

Re: Lets talk: Rage

Even after recent changes, rage skill is OP and FoTM. 100% DI plus 20% increase in chance to crit? Extra HP? Extra Stam? It's just too much for a 100% skill cap. Other Stratagems are very weak in comparison.
by CuteAndWhisk
April 8th, 2021, 7:16 am
Forum: The Suggestion Box
Topic: Perk refunds
Replies: 7
Views: 2558

Re: Perk refunds

I would love an option to refund my perks. I have invested 147 Animus to end up with a 14% chance to parry (dualwield), so it would be nice to get it back and test other skills.
by CuteAndWhisk
April 7th, 2021, 8:32 pm
Forum: The Suggestion Box
Topic: Finesse: perks
Replies: 2
Views: 1305

Finesse: perks

Hi, I suggest moving the hiding-based finesse perks to the hiding tree and add different perks, similar to those found in parrying skill. Sidestep - increases the chance to dodge direct, ranged and spell damage. Can be used every 30 seconds. The increase to chance to parry an incoming attack is equa...