Search found 126 matches
- June 5th, 2021, 1:28 pm
- Forum: The Suggestion Box
- Topic: Some feedback on Divine Magic
- Replies: 10
- Views: 3731
Re: Some feedback on Divine Magic
Correct Mektor, this is because all Requeim custom npcs are of the "Humanoid" type, which you can see if you use Anatomy on them.
- April 24th, 2021, 12:44 pm
- Forum: Closed or Solved Bugs
- Topic: KO Conceal
- Replies: 6
- Views: 2735
Re: KO Conceal
Agreed!
I've had my identity revealed due to pvm knockouts in previous acts as well, so I support a change to this!
I've had my identity revealed due to pvm knockouts in previous acts as well, so I support a change to this!
- April 24th, 2021, 11:18 am
- Forum: The Suggestion Box
- Topic: Make magical heals take grit
- Replies: 4
- Views: 1886
Re: Make magical heals take grit
Ah yes, I forgot about the anatomy requirement!
Perhaps the Sanity system will introduce rest requirements for mages as well!
Perhaps the Sanity system will introduce rest requirements for mages as well!
- April 24th, 2021, 7:23 am
- Forum: The Suggestion Box
- Topic: Make magical heals take grit
- Replies: 4
- Views: 1886
Re: Make magical heals take grit
Agree on that!
However, as it is right now, mages never need to rest. I think it would be a good addition.
Note, this comes from someone who has a character that uses magical healing
However, as it is right now, mages never need to rest. I think it would be a good addition.
Note, this comes from someone who has a character that uses magical healing
- April 24th, 2021, 5:56 am
- Forum: The Suggestion Box
- Topic: Make magical heals take grit
- Replies: 4
- Views: 1886
Make magical heals take grit
Hello!
Make magical healing use Grit. I think it would be more balanced, and force mages to rest as well.
Thank you, that is all.
Make magical healing use Grit. I think it would be more balanced, and force mages to rest as well.
Thank you, that is all.
- April 23rd, 2021, 4:03 am
- Forum: Closed or Solved Bugs
- Topic: Res Umbra Vita disables skill usage
- Replies: 1
- Views: 1242
Res Umbra Vita disables skill usage
Hello!
When this spell is cast on your weapon, your are unable to use any special moves or skills.
When triggering it, you can for example not use [lore.
When this spell is cast on your weapon, your are unable to use any special moves or skills.
When triggering it, you can for example not use [lore.
- April 21st, 2021, 3:40 am
- Forum: The Suggestion Box
- Topic: SWM and stamina
- Replies: 6
- Views: 2308
Re: SWM and stamina
Hi ! Medium armor will lower the stamina cost of special weapon moves, somewhat. A part from that, i've noticed that special combat abilities that are not special weapon moves are on a separate timer from Weapon Moves, and are not affected by the stamina fatigue. What I do is usually alternate betwe...
- April 20th, 2021, 3:45 pm
- Forum: Closed or Solved Bugs
- Topic: Lockout from combat abilities
- Replies: 1
- Views: 1108
Lockout from combat abilities
Hello! There is currently a cooldown on combat abilities that will kick you if you try to use them too often. "You must wait a few moments to use another combat-based ability" Followed by "You are in lockout 1/3" "You are in lockout 2/3" "You are in lockout 3/3&quo...
- April 20th, 2021, 4:31 am
- Forum: Closed or Solved Bugs
- Topic: Rage : Prejudicial Slaughter not working as expected
- Replies: 0
- Views: 929
Rage : Prejudicial Slaughter not working as expected
Hello! Since the changes to Rage healing when killing your rage target while enraged, prejudicial slaughter is no longer working as it should. If you kill an npc while enraged, with prejudicial slaughter, you should get a special message that you kill it with prejudice, and get a swingspeed bonus fo...
- April 19th, 2021, 12:36 pm
- Forum: Closed or Solved Bugs
- Topic: Self-Repair
- Replies: 1
- Views: 1304
Self-Repair
On the subject of self-repair, I'm not sure it is working as expected. This is what the UO Guide says When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) It then sets a timer, and Self Repair doesn't go of...