Search found 126 matches

by Hagbard
June 5th, 2021, 1:28 pm
Forum: The Suggestion Box
Topic: Some feedback on Divine Magic
Replies: 10
Views: 3731

Re: Some feedback on Divine Magic

Correct Mektor, this is because all Requeim custom npcs are of the "Humanoid" type, which you can see if you use Anatomy on them.
by Hagbard
April 24th, 2021, 12:44 pm
Forum: Closed or Solved Bugs
Topic: KO Conceal
Replies: 6
Views: 2735

Re: KO Conceal

Agreed!
I've had my identity revealed due to pvm knockouts in previous acts as well, so I support a change to this!
by Hagbard
April 24th, 2021, 11:18 am
Forum: The Suggestion Box
Topic: Make magical heals take grit
Replies: 4
Views: 1886

Re: Make magical heals take grit

Ah yes, I forgot about the anatomy requirement!

Perhaps the Sanity system will introduce rest requirements for mages as well!
by Hagbard
April 24th, 2021, 7:23 am
Forum: The Suggestion Box
Topic: Make magical heals take grit
Replies: 4
Views: 1886

Re: Make magical heals take grit

Agree on that!

However, as it is right now, mages never need to rest. I think it would be a good addition.

Note, this comes from someone who has a character that uses magical healing :)
by Hagbard
April 24th, 2021, 5:56 am
Forum: The Suggestion Box
Topic: Make magical heals take grit
Replies: 4
Views: 1886

Make magical heals take grit

Hello!

Make magical healing use Grit. I think it would be more balanced, and force mages to rest as well.

Thank you, that is all.
by Hagbard
April 23rd, 2021, 4:03 am
Forum: Closed or Solved Bugs
Topic: Res Umbra Vita disables skill usage
Replies: 1
Views: 1242

Res Umbra Vita disables skill usage

Hello!

When this spell is cast on your weapon, your are unable to use any special moves or skills.
When triggering it, you can for example not use [lore.
by Hagbard
April 21st, 2021, 3:40 am
Forum: The Suggestion Box
Topic: SWM and stamina
Replies: 6
Views: 2308

Re: SWM and stamina

Hi ! Medium armor will lower the stamina cost of special weapon moves, somewhat. A part from that, i've noticed that special combat abilities that are not special weapon moves are on a separate timer from Weapon Moves, and are not affected by the stamina fatigue. What I do is usually alternate betwe...
by Hagbard
April 20th, 2021, 3:45 pm
Forum: Closed or Solved Bugs
Topic: Lockout from combat abilities
Replies: 1
Views: 1108

Lockout from combat abilities

Hello! There is currently a cooldown on combat abilities that will kick you if you try to use them too often. "You must wait a few moments to use another combat-based ability" Followed by "You are in lockout 1/3" "You are in lockout 2/3" "You are in lockout 3/3&quo...
by Hagbard
April 20th, 2021, 4:31 am
Forum: Closed or Solved Bugs
Topic: Rage : Prejudicial Slaughter not working as expected
Replies: 0
Views: 929

Rage : Prejudicial Slaughter not working as expected

Hello! Since the changes to Rage healing when killing your rage target while enraged, prejudicial slaughter is no longer working as it should. If you kill an npc while enraged, with prejudicial slaughter, you should get a special message that you kill it with prejudice, and get a swingspeed bonus fo...
by Hagbard
April 19th, 2021, 12:36 pm
Forum: Closed or Solved Bugs
Topic: Self-Repair
Replies: 1
Views: 1304

Self-Repair

On the subject of self-repair, I'm not sure it is working as expected. This is what the UO Guide says When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) It then sets a timer, and Self Repair doesn't go of...