Search found 306 matches

by Sic
May 12th, 2021, 3:02 pm
Forum: Closed or Solved Bugs
Topic: Stat requirements and Darkness Debuff
Replies: 2
Views: 1679

Re: Stat requirements and Darkness Debuff

This isn't a bug.
by Sic
May 12th, 2021, 2:35 am
Forum: Project Announcements
Topic: Development: Hotfix and Update Thread
Replies: 50
Views: 42615

Re: Development: Hotfix and Update Thread

Development Update List: Contracts of Employment Faction-purchased Contracts of Employment will now properly work within Faction claims (within houses in claims only) when placed by members of the Faction. Vendor Rental Deeds Vendor Rental Deeds will now properly function within Faction claim house...
by Sic
May 10th, 2021, 1:29 pm
Forum: Closed or Solved Bugs
Topic: Placeable Farm Issues
Replies: 5
Views: 2523

Re: Placeable Farm Issues

We're aware of this, thank you.
by Sic
May 8th, 2021, 4:37 pm
Forum: Closed or Solved Bugs
Topic: Hay
Replies: 4
Views: 2468

Re: Hay

This will be worked in with the Cooking and Argi review/content team task currently underway.
by Sic
May 8th, 2021, 4:36 pm
Forum: Bugs: Crafting/Harvesting
Topic: Bone Covered Tomes
Replies: 4
Views: 2268

Re: Bone Covered Tomes

This remains a rather tricky issue that I'll be revisiting soon.
by Sic
May 8th, 2021, 4:28 pm
Forum: Closed or Solved Bugs
Topic: Turkey Hock - Not real meat?
Replies: 1
Views: 1151

Re: Turkey Hock - Not real meat?

Will address, thank you.
by Sic
May 8th, 2021, 4:28 pm
Forum: Bugs: Crafting/Harvesting
Topic: Specimen Identification
Replies: 1
Views: 1101

Re: Specimen Identification

For reference: https://www.13thrones.com/abilities/efficientskinningii.htm I will be re-evaluting these, thanks for the heads up. I also intend on creating an engineering machine to help sort collected specimens into larger stacks at the cost of averaging the stack's total viability time for a QoL a...
by Sic
May 8th, 2021, 4:22 pm
Forum: Closed or Solved Bugs
Topic: Placeable Farm Issues
Replies: 5
Views: 2523

Re: Placeable Farm Issues

There is a revision of farms we are now testing for the dirt related clipping issues. This is step one of a two step process. The next step will be the implementation of a new function to assure these plants are properly inheriting z levels. This will be implemented shortly.
by Sic
May 8th, 2021, 4:21 pm
Forum: Closed or Solved Bugs
Topic: Epic Fletching: low durab
Replies: 5
Views: 3901

Re: Epic Fletching: low durab

While we have indicated that weapon augments assist in the durability levels of weapons, I will be reviewing the base code of these and making sure there are no irregularities and will consider raising base durability slightly for some QoL changes.
by Sic
May 8th, 2021, 4:21 pm
Forum: Closed or Solved Bugs
Topic: Weapon Durability
Replies: 7
Views: 4391

Re: Weapon Durability

While we have indicated that weapon augments assist in the durability levels of weapons, I will be reviewing the base code of these and making sure there are no irregularities and will consider raising base durability slightly for some QoL changes.