Search found 165 matches
- May 30th, 2021, 2:12 pm
- Forum: Bugs: Magic/Spells/Enchants
- Topic: First Strike? - Worse clone of Agility
- Replies: 0
- Views: 2171
First Strike? - Worse clone of Agility
First Strike (ingens ipsum agilitas) appears to be doing the exact same thing as the Agility spell (Tollo Agilitas) except with a much higher mana cost. Description suggests it should be a shorter duration but stronger effect. Also noting that mana costs/skill requirements on the Wiki are incorrect,...
- May 30th, 2021, 1:49 pm
- Forum: Bugs: Magic/Spells/Enchants
- Topic: Precision - Only affects regular Tactics
- Replies: 0
- Views: 2187
Precision - Only affects regular Tactics
The Precision spell (Increases a target's ability to aim for a short time) only appears to affect regular Tactics, nothing for Two-Handed Tactics. I assume this is an oversight. I'd also be curious if it does anything other than affect those skills, there's currently no way to see current HCI if it ...
- May 30th, 2021, 1:47 pm
- Forum: Bugs: Magic/Spells/Enchants
- Topic: Lure Stone - Does it work at all?
- Replies: 0
- Views: 2199
Lure Stone - Does it work at all?
Lure Stone (Facio Res Libero Umbra) does not appear to do anything. Its description states it is supposed to create a stone that lures monsters to it, but none of the mobs I've tested it near have indicated any response to the stone.
- May 27th, 2021, 5:22 pm
- Forum: The Suggestion Box
- Topic: Advanced Vendor Functions
- Replies: 1
- Views: 1017
Advanced Vendor Functions
This one is maybe a moonshot along with vendors accepting alternate currencies, but it would be pretty nice if vendors could have buy orders placed on them where the one running the shop can request X amount of a certain material at Y price. It would definitely help out people who don't have a vendo...
- May 26th, 2021, 9:00 am
- Forum: The Suggestion Box
- Topic: Is raging worth right now?
- Replies: 5
- Views: 2024
Re: Is raging worth right now?
Just to be clear, assuming a 50/50 hit chance between two opponents, 30% DCI penalty translates to 15% extra chance to be hit (from 50% to 65%). Significant but not actually that big of a deal. Keep in mind that HCI/DCI is weird and is actually stronger or weaker depending on the actual hit chance, ...
- May 26th, 2021, 8:51 am
- Forum: Bugs: Spawns/NPCs
- Topic: 0 infusion mobs - Part deux
- Replies: 3
- Views: 3623
Re: 0 infusion mobs - Part deux
If you read that thread, Maldonado said they weren't originally intended to reward infusion, but they were going to change that, then indicated it had been fixed.
- May 25th, 2021, 11:09 pm
- Forum: The Suggestion Box
- Topic: Identifying Moriums - just one lore please?
- Replies: 0
- Views: 704
Identifying Moriums - just one lore please?
Currently most moriums have to be lored twice in order to check the power level (assuming they are unidentified first). I'd like it if they all displayed their power level in the hover-text like some low power ones show (I've never seen that hover text work for anything higher than level 3). As is, ...
- May 25th, 2021, 11:07 pm
- Forum: General Discussions
- Topic: Stoner Questions
- Replies: 4
- Views: 3196
Re: Stoner Questions
I will say, things that don't run away (i.e. neopagans) are much easier to exploit through terrain with ranged attacks, such as from across a river. Just a consideration.
I still insist Torian Sugar-Gliders are essentially mutant-monkeys
I still insist Torian Sugar-Gliders are essentially mutant-monkeys
- May 25th, 2021, 11:04 pm
- Forum: The Suggestion Box
- Topic: Identification Deeds
- Replies: 1
- Views: 964
Re: Identification Deeds
+1
I like this idea, though perhaps masterwork+ drops should still be done in person as those would be more exciting. So many uncommon/rare magic items aren't especially useful, though.
I like this idea, though perhaps masterwork+ drops should still be done in person as those would be more exciting. So many uncommon/rare magic items aren't especially useful, though.
- May 25th, 2021, 3:18 pm
- Forum: Bugs: Magic/Spells/Enchants
- Topic: Unholy Sigils - unpredictable?
- Replies: 2
- Views: 2778
Re: Unholy Sigils - unpredictable?
You can probably close this unless it's not intended that it can't hit 'trapped' enemies. I've figured out how it actually works now to some great effect. Side note it does not affect my familiars, but it does affect my summoned pixies. I assume druid familiars are intentionally immune to AoE and th...