Search found 306 matches
- May 12th, 2021, 3:02 pm
- Forum: Closed or Solved Bugs
- Topic: Stat requirements and Darkness Debuff
- Replies: 2
- Views: 1705
Re: Stat requirements and Darkness Debuff
This isn't a bug.
- May 12th, 2021, 2:35 am
- Forum: Project Announcements
- Topic: Development: Hotfix and Update Thread
- Replies: 50
- Views: 45872
Re: Development: Hotfix and Update Thread
Development Update List: Contracts of Employment Faction-purchased Contracts of Employment will now properly work within Faction claims (within houses in claims only) when placed by members of the Faction. Vendor Rental Deeds Vendor Rental Deeds will now properly function within Faction claim house...
- May 10th, 2021, 1:29 pm
- Forum: Closed or Solved Bugs
- Topic: Placeable Farm Issues
- Replies: 5
- Views: 2546
Re: Placeable Farm Issues
We're aware of this, thank you.
- May 8th, 2021, 4:37 pm
- Forum: Closed or Solved Bugs
- Topic: Hay
- Replies: 4
- Views: 2501
Re: Hay
This will be worked in with the Cooking and Argi review/content team task currently underway.
- May 8th, 2021, 4:36 pm
- Forum: Bugs: Crafting/Harvesting
- Topic: Bone Covered Tomes
- Replies: 4
- Views: 2300
Re: Bone Covered Tomes
This remains a rather tricky issue that I'll be revisiting soon.
- May 8th, 2021, 4:28 pm
- Forum: Closed or Solved Bugs
- Topic: Turkey Hock - Not real meat?
- Replies: 1
- Views: 1163
Re: Turkey Hock - Not real meat?
Will address, thank you.
- May 8th, 2021, 4:28 pm
- Forum: Bugs: Crafting/Harvesting
- Topic: Specimen Identification
- Replies: 1
- Views: 1118
Re: Specimen Identification
For reference: https://www.13thrones.com/abilities/efficientskinningii.htm I will be re-evaluting these, thanks for the heads up. I also intend on creating an engineering machine to help sort collected specimens into larger stacks at the cost of averaging the stack's total viability time for a QoL a...
- May 8th, 2021, 4:22 pm
- Forum: Closed or Solved Bugs
- Topic: Placeable Farm Issues
- Replies: 5
- Views: 2546
Re: Placeable Farm Issues
There is a revision of farms we are now testing for the dirt related clipping issues. This is step one of a two step process. The next step will be the implementation of a new function to assure these plants are properly inheriting z levels. This will be implemented shortly.
- May 8th, 2021, 4:21 pm
- Forum: Closed or Solved Bugs
- Topic: Epic Fletching: low durab
- Replies: 5
- Views: 4177
Re: Epic Fletching: low durab
While we have indicated that weapon augments assist in the durability levels of weapons, I will be reviewing the base code of these and making sure there are no irregularities and will consider raising base durability slightly for some QoL changes.
- May 8th, 2021, 4:21 pm
- Forum: Closed or Solved Bugs
- Topic: Weapon Durability
- Replies: 7
- Views: 4697
Re: Weapon Durability
While we have indicated that weapon augments assist in the durability levels of weapons, I will be reviewing the base code of these and making sure there are no irregularities and will consider raising base durability slightly for some QoL changes.