Search found 306 matches

by Sic
June 22nd, 2021, 9:39 pm
Forum: Closed or Solved Bugs
Topic: Can't tend to custom farms.
Replies: 1
Views: 2573

Re: Can't tend to custom farms.

This was a result of a patch being pushed to the server before it was ready to go live, expect it to be fixed momentarily.
by Sic
May 29th, 2021, 1:14 am
Forum: Project Announcements
Topic: Development: Hunting and Spawns
Replies: 2
Views: 8223

Re: Development: Hunting and Spawns

"It took only a bit of coin and a few days worth of suggestions over stale ale to convince the would-be pirates to rush into the maws of certain death. I had convinced them that the old Church they had dismissed so many times as ruins had held treasures unfathomable within its depths. When the...
by Sic
May 27th, 2021, 1:07 am
Forum: Project Announcements
Topic: Development: Hotfix and Update Thread
Replies: 50
Views: 42560

Re: Development: Hotfix and Update Thread

Development Update List: Gauntlet System V 1.0 Introduced numerous supporting mechanics for Gauntlet System to include: new NPC props, new attachments, changes to movecorpse function in regioncontrol. Introduced beta version of Gauntlet System, to be test-ran later this evening and week. This syste...
by Sic
May 22nd, 2021, 3:21 am
Forum: Project Announcements
Topic: Development: File Releases & Update Thread
Replies: 85
Views: 60830

Re: Development: File Releases & Update Thread

File Update List: art.mul artidx.mul Gumpart.mul Gumpidx.mul tiledata.mul Links provided for Mac/Linux users Development Notes: Farming updates. File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) a...
by Sic
May 22nd, 2021, 3:18 am
Forum: Project Announcements
Topic: Development: Hotfix and Update Thread
Replies: 50
Views: 42560

Re: Development: Hotfix and Update Thread

Development Update List: Factions Guards set to KOS functions will now properly respect LOS/other issues. Guards whom engage a target as KOS within a claim area will now file a report. Lockpicking functions within range of guards should properly flag in circumstances above and beyond single-roll ch...
by Sic
May 21st, 2021, 7:18 pm
Forum: Project Announcements
Topic: 80 Days of Requiem: Update Announcement
Replies: 0
Views: 4523

80 Days of Requiem: Update Announcement

Good evening everyone. We have now hit our 80 day mark of being open and in our open beta “prelude” portion of our release cycle, and we’ve had some truly amazing success with the project thus far. I’d like to lead off with some quick stats to share with everyone to help put into perspective where w...
by Sic
May 16th, 2021, 2:09 am
Forum: Project Announcements
Topic: Development: Hotfix and Update Thread
Replies: 50
Views: 42560

Re: Development: Hotfix and Update Thread

Development Update List: Engineering Engineers may now smelt items they craft, including firearms and throwing weapons. Faction System Fixed bug w/ removing members remotely. Throwing: General Throwing has gotten a balance pass to make it more viable for daily use. Close Quarters debuff to chance t...
by Sic
May 15th, 2021, 2:57 am
Forum: Project Announcements
Topic: Bright Lantern: Now Open
Replies: 0
Views: 5396

Bright Lantern: Now Open

Bright Lantern [/uo][/size] A small settlement far in the northern reaches of the First Province, Bright Lantern serves as a go-to for hard to acquire goods and a general place to rid oneself of some extra coin. Rumor has it that infused particulate also goes a long way in Bright Lantern, with many...
by Sic
May 14th, 2021, 3:49 am
Forum: Project Announcements
Topic: Development: Hotfix and Update Thread
Replies: 50
Views: 42560

Re: Development: Hotfix and Update Thread

Development Update List: Agriculture Feces decay after 120 minutes up from 60. Weak Fertilizer added - less uses, no recipe requirement. Fertilizer recipes lowered from Medium to Low. Sample Recombiners Sample Recombiners now exist for Blood, Pyro and Toxins - these specialty tools will combine bag...
by Sic
May 12th, 2021, 3:03 pm
Forum: Closed or Solved Bugs
Topic: Two-handed sword tactics
Replies: 3
Views: 1809

Re: Two-handed sword tactics

Not a bug.