Search found 306 matches
- June 22nd, 2021, 9:39 pm
- Forum: Closed or Solved Bugs
- Topic: Can't tend to custom farms.
- Replies: 1
- Views: 2573
Re: Can't tend to custom farms.
This was a result of a patch being pushed to the server before it was ready to go live, expect it to be fixed momentarily.
- May 29th, 2021, 1:14 am
- Forum: Project Announcements
- Topic: Development: Hunting and Spawns
- Replies: 2
- Views: 8223
Re: Development: Hunting and Spawns
"It took only a bit of coin and a few days worth of suggestions over stale ale to convince the would-be pirates to rush into the maws of certain death. I had convinced them that the old Church they had dismissed so many times as ruins had held treasures unfathomable within its depths. When the...
- May 27th, 2021, 1:07 am
- Forum: Project Announcements
- Topic: Development: Hotfix and Update Thread
- Replies: 50
- Views: 42560
Re: Development: Hotfix and Update Thread
Development Update List: Gauntlet System V 1.0 Introduced numerous supporting mechanics for Gauntlet System to include: new NPC props, new attachments, changes to movecorpse function in regioncontrol. Introduced beta version of Gauntlet System, to be test-ran later this evening and week. This syste...
- May 22nd, 2021, 3:21 am
- Forum: Project Announcements
- Topic: Development: File Releases & Update Thread
- Replies: 85
- Views: 60830
Re: Development: File Releases & Update Thread
File Update List: art.mul artidx.mul Gumpart.mul Gumpidx.mul tiledata.mul Links provided for Mac/Linux users Development Notes: Farming updates. File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) a...
- May 22nd, 2021, 3:18 am
- Forum: Project Announcements
- Topic: Development: Hotfix and Update Thread
- Replies: 50
- Views: 42560
Re: Development: Hotfix and Update Thread
Development Update List: Factions Guards set to KOS functions will now properly respect LOS/other issues. Guards whom engage a target as KOS within a claim area will now file a report. Lockpicking functions within range of guards should properly flag in circumstances above and beyond single-roll ch...
- May 21st, 2021, 7:18 pm
- Forum: Project Announcements
- Topic: 80 Days of Requiem: Update Announcement
- Replies: 0
- Views: 4523
80 Days of Requiem: Update Announcement
Good evening everyone. We have now hit our 80 day mark of being open and in our open beta “prelude” portion of our release cycle, and we’ve had some truly amazing success with the project thus far. I’d like to lead off with some quick stats to share with everyone to help put into perspective where w...
- May 16th, 2021, 2:09 am
- Forum: Project Announcements
- Topic: Development: Hotfix and Update Thread
- Replies: 50
- Views: 42560
Re: Development: Hotfix and Update Thread
Development Update List: Engineering Engineers may now smelt items they craft, including firearms and throwing weapons. Faction System Fixed bug w/ removing members remotely. Throwing: General Throwing has gotten a balance pass to make it more viable for daily use. Close Quarters debuff to chance t...
- May 15th, 2021, 2:57 am
- Forum: Project Announcements
- Topic: Bright Lantern: Now Open
- Replies: 0
- Views: 5396
Bright Lantern: Now Open
Bright Lantern [/uo][/size] A small settlement far in the northern reaches of the First Province, Bright Lantern serves as a go-to for hard to acquire goods and a general place to rid oneself of some extra coin. Rumor has it that infused particulate also goes a long way in Bright Lantern, with many...
- May 14th, 2021, 3:49 am
- Forum: Project Announcements
- Topic: Development: Hotfix and Update Thread
- Replies: 50
- Views: 42560
Re: Development: Hotfix and Update Thread
Development Update List: Agriculture Feces decay after 120 minutes up from 60. Weak Fertilizer added - less uses, no recipe requirement. Fertilizer recipes lowered from Medium to Low. Sample Recombiners Sample Recombiners now exist for Blood, Pyro and Toxins - these specialty tools will combine bag...
- May 12th, 2021, 3:03 pm
- Forum: Closed or Solved Bugs
- Topic: Two-handed sword tactics
- Replies: 3
- Views: 1809
Re: Two-handed sword tactics
Not a bug.