Project Info: Requiem VI Development Philosophy & Staff Roster

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Project Info: Requiem VI Development Philosophy & Staff Roster

Post by Sic » November 16th, 2020, 11:33 pm

General Development Philosophy - Requiem VI

General development of the Requiem project is done in the spirit of teamwork and collaboration. The Administration Team has the most critical roles of the project; to shape the general game-play of the project, to attract and entice new players to join the community, to encourage policies, mechanics and content to retain players within the community, and to both directly and indirectly shape the atmosphere, setting and general lore of the project as a whole.

The Lead Developer (Sic) is responsible for assuring that all mechanical content of the project coincides with each other and fits together in terms of balance, scope, features and its impact on the atmosphere, general enjoyment of the shard, and most importantly, adherence to the story lore. The Lead Developer is responsible for making any final judgement calls when it applies to what is added to the project, what is removed, and what is altered in the event a consensus cannot be reached among the Admin team as a whole.

The Admin Team as a whole is responsible for organizing and preparing any and all future additions, planned work, and future content that may be intended to be added to the shard in its post-launch capacity. Any and all ideas, mechanics, lore changes and story developments in relation to the larger project are discussed with the Administration team as a whole as to ensure general adherence to the vision of the project. Once a consensus has been reached as to if a content addition or change is a proper and fitting addition to the shard’s features (or change), it is then brought to GameMaster staff for collaboration, input, alterations and reviews. Once the idea has gone through work-shopping within the GameMaster staff, it is then brought to the community Content and Testing Teams for final work-shopping and development.

The GameMaster Team consists of the critical, core staff infrastructure that support all facets of shard development, handles the majority of community relations, and above all-else, manages and partakes in in-game development, content creation, and community support. GameMasters assume assistant development roles as members of staff that range from map development, art asset development, lore and story development, and other key facets of supporting development that would otherwise render the project unsustainable. The GameMaster team furthermore workshops, alters and edits design decisions approved by the Administration Team using their community insight and knowledge to assure that all implemented ideas are in the best shape and form for full integration into the project.

The Content Team of Requiem is a group of core community members who devote their time and energy assisting the staff in the development of specific mechanical systems and subsystems, offering critical community analysis, direct development contributions, meta-development and suggestion creation, and general support development to the shard. Additionally, community assistance in the form of map development and decoration fall under the scope and umbrella of the Content Team.

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Project Info: Requiem VI Development Philosophy & Staff Roster

Post by Sic » November 16th, 2020, 11:38 pm

Administration Team Roster

Lead Admin Sic, Programming, Writing and Administration
  • Programming and Development
  • Major Systems Development
  • Character Progression and Ability System Development
  • PvE System Integration Design and Development
  • Non-Magic Combat Development
  • Craft, Trade and Loot Systems Development
  • Faction and Community Systems Development
  • GUI Art Development, Implementation and General Programming
  • Lead Website and Integrated Technologies Development
  • Lead Lore Author / Lead Story Developer
Co-Admin Rex, Programming, Community Relations and Administration
  • Programming and Development
  • Custom Client & ClassicUO Research, Development and Deployment
  • Magic System & Spell Development
  • Homesteading System Development
  • Mining & Subterranean System Development
  • Economy Meta-Balancing & Development
  • Esoteric Development (Research, Enchanting, Etc.)
  • Back-end Infrastructure Development and Administration
  • Asset Integration and Custom Technique Development
  • Lead UO Community Liaison and PR Officer to UO Development Communities
Co-Admin Maldonado, In-Game Content, Marketing and GM Administration
  • Lead In-Game Development and Oversight
  • NPC Development, Balancing and Deployment
  • Spawn Balancing and Metrics
  • Micro and Macro PvE / PvM Balancing
  • PvE Dungeon, Raid and Encounter Design and Development
  • Major Systems, PvP & Mechanical Content Reviews
  • Loot Development and Balancing
  • Head GameMaster and Staff Manager
  • Server Hoster & Administrator
  • Post-Launch Shard Marketing and Influencing

User avatar
Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Project Info: Requiem VI Development Philosophy & Staff Roster

Post by Sic » November 16th, 2020, 11:44 pm

GameMaster Roster

Senior GameMaster Alt, Map Developer
  • Requiem Lead Map and Static Decoration Development and Manager
  • In-Game Development
  • Player Relations and Support
  • Event and Content Creation and Implementation
  • Content Team (Decorators) Lead Manager
  • Veteran Requiem Staff Member
GameMaster Racon, PvE/PvM Developer (On Sabbatical)
  • In-Game Development
  • Player Relations and Support
  • Event and Content Creation and Implementation
GameMaster Archin, In-Game Artwork Developer
  • Requiem In-Game Art and Hue Assets Lead Developer and Management
  • In-Game Development
  • Player Relations and Support
  • Event and Content Creation and Implementation
  • Avatar 2.0 Project Lead Developer
  • Requiem "Wearables" Aesthetic Theme and Concept Authority
GameMaster Coty, In-Game and Out-Of-Game Artwork Developer
  • Requiem Lead Original Artwork Creation and Development
  • In-Game Development
  • Player Relations and Support
  • Event and Content Creation and Implementation
  • PvP Playtesting and Balance Coordinator
  • Digital Artist / Illustrator, Original Artwork Authority

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