Development: File Releases & Update Thread

Announcements, updates and news concerning the Requiem project.
Rex
Aeolian Staff
Posts: 252
Character:

Re: Development: File Releases & Update Thread

Post by Rex » January 12th, 2022, 5:51 pm

Server Update Notes

Added [CombatMessages for chance to lose Durability.
Durability for weapon OnHIts was changed from a flat 10%. The new method takes your current swing speed of the weapon which is effected by Dex, multiplied by 2 as a whole number, the decial is dropped. So a 3 second swing speed would be a 6% chance. When a weapon does hit that durability check the system then checks for Self Repair. 3 Self Repair means a 30% chance to add +2 durability OR lose the normal amount of 1 durability.

More changes to the Plague spell/mechanic. Instead of pure damage, the plague damage is ran through all the mages INT/SDI/Yelling etc bonueses, and then through the targets resistances properly.

[Aid and [Aidself upon completion now lowers sickness stacks by half. At 1 stack, purges the sickness.

Ice Wall LoS fixes so the ice pieces show up at ground level.

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Alteripseity
Aeolian Staff
Posts: 69
Character: Barnabas Haim

Re: Development: File Releases & Update Thread

Post by Alteripseity » January 14th, 2022, 2:35 pm

Map Update Notes

A mixed residential and shopping complex was added to the northwest corner of Fort Prae proper.

A Fort Prae house with z-level ceiling issues has been fixed.

The back room of the Backstage Bistro, weapon store, and guard barracks have been cleared out in Fort Prae for potential faction residency.

Hearth and Hale Tavern seating and floors are fixed.

Rentals with sinks are now functional! You may fill waterskins from the tap.

Roads were added leading toward active faction claims.

Ashwalker Shooting Range may now be accessed.

A secret hidey-hole has been added.

Progress has been made in a yet unseen minidungeon.

Various terrain edits: ground leveling, texture alignment, plants to cover some rough spots.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Development: File Releases & Update Thread

Post by Rex » January 14th, 2022, 4:55 pm

File Update List:
Links provided for Mac/Linux users

Development Notes:

Overland map updates mostly for the Fort.

File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) as soon as possible to receive these updates.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Development: File Releases & Update Thread

Post by Rex » January 18th, 2022, 12:35 pm

Server Update Notes

Aftershave and Hair Oil added, These items increase the time until the next hair growth, which means it delays hair/beard growth happening.

Added about 10 atirfact/background crafting recipes for tailoring and leatherworking. Regional clothing these background would know automatically.

Transferring a house to another player no longer deletes the keys, it also doesn't change the locks. The locks and keys will stay the same.

Immolating Weapon fixes to the messaging and hue.

Being KO'd however many times will now only lower your stam to a minimum of 10, rather then 1.

Hatchets, being a tool with uses, will now lower their uses when used as a skinning tool on corpses.

Attempting to stealth while being hidden for any reason while under the effects of the Winded debuff will reveal the player.

Hidden stash stump itemID changed to a walkable stone to prevent blocking.

The [Return command for return to sender can no longer be used to give NPC's weapons (which would mess up their AI sometimes.

Added sinks as water sources and some fireplaces and others as heat sources.

Added missing mana consumption checks for 2 spells.

Bless corpse spell mana cost set to 10.

PhysicalReflect property now includes Blunt, Slash, Corp, because they are all phisical damages.

Pork Hock and Beef Hock as skinnable items on NPCs will now no longer decay prior to being skinned.

Close range Hit chance debuff removed from Polearms, Firearms and Throwning weapons for Player VS NPCs only, the debuff still exists for Player VS Player Hit chance.

Polearms had a duplicate -30% debuff to hit chance for short range 1 tile hits happening for a total of -60% to hit for both PVP and PVE, this was changed to -30% for PVP and removed for PVE.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Development: File Releases & Update Thread

Post by Rex » January 26th, 2022, 5:54 am

File Update List:
Links provided for Mac/Linux users

Development Notes:

Updated client to 0.1.10.0

You may download the rar file directly if needed. Try to run the Auto Updater and hit Verify to automatically get the updated files.

Lots of great new features from the ClassicUO team, as well as I think I finally fixed the light level issues.

File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) as soon as possible to receive these updates.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Development: File Releases & Update Thread

Post by Rex » January 27th, 2022, 9:53 pm

File Update List:
Links provided for Mac/Linux users

Development Notes:

Updated client exe to fix the various flashes and Knockout fade in/out.

File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) as soon as possible to receive these updates.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Development: File Releases & Update Thread

Post by Rex » February 25th, 2022, 1:36 pm

File Update List:
Links provided for Mac/Linux users

Development Notes:

Tiledata fixes and new items for internal development.

File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) as soon as possible to receive these updates.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Development: File Releases & Update Thread

Post by Rex » April 23rd, 2022, 2:10 am

File Update List:
Links provided for Mac/Linux users

Development Notes:

Tiledata fixes and new items for internal development.

File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) as soon as possible to receive these updates.

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Alteripseity
Aeolian Staff
Posts: 69
Character: Barnabas Haim

Re: Development: File Releases & Update Thread

Post by Alteripseity » April 23rd, 2022, 6:27 pm

Map Update Notes

The abandoned fishing village has been cleaned up and restored by the First Torian Legion.

All sinks and stoves within Fort Praesidium are now static and functional.

A house in Fort Praesidium was updated to match its neighbor.

Refugees may now enter into the maw of the Withering Bloom... If they dare.

Dungeon delving into the Ashwalkers dungeon now ends with a *SPLASH*.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Development: File Releases & Update Thread

Post by Rex » April 30th, 2022, 12:08 pm

File Update List:
Links provided for Mac/Linux users

Development Notes:

Tiledata fixes and new items for internal development. Grape vines and earrings fix

File updates are often critical and will result in undesired behavior if not kept up-to-date. Please run your Autopatcher (with your game client closed) as soon as possible to receive these updates.

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