Launch Day + 1: Overview and Pending Updates

Announcements, updates and news concerning the Requiem project.
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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Launch Day + 1: Overview and Pending Updates

Post by Sic » March 4th, 2021, 5:02 pm

From everyone on staff, we are so very much overwhelmed with the amount of activity, positive feedback and enthusiasm everyone has for the project. We are thrilled to see so many people exploring the wastes and doing their thing. Prelude is now officially in full swing and our development team is committed to fixing bugs, re-balancing mechanics, optimizing spawns, and overall just making a great and fun experience for everyone in-game.

Launch Stats/Information

We’ve hit a few records with the amount of people online for an Act launch and we’re continuing to go strong. Server stability has been one of our major facets of observation and for the most part we have achieved a stable launch in terms of accessibility and general server stability. Furthermore, we have persisted what appears to have been a handful of reported/flagged DDOS attacks that were directed at our hosting services with minimal effect on the stability and connectivity of the shard. We want to thank everyone that put up with some hiccups last evening.

Any launch of any sort of project like this is not without its issues. As we have iterated numerous times prior to release, we are using the next months’ worth of time to operate under a beta period. A few major critical crash bugs have already been addressed, and a large patch will be put into effect last this evening that addresses many more issues. None the less, many core systems have remained stable and we have identified the reasons behind why some of our documented/known issues exist. We appreciate the community support and the patience you guys are showing through all of this; we will remain committed to fixing issues and addressing quality of life concerns on a daily basis.

Known Issues & Upcoming Fixes

The current Guard AI functions are behaving in an undesired method and will be rectified later this evening. The root of this issue has been identified and was due to erroneous functions involving nearby guards acquiring wrong combatants.

Some issues concerning skill-gain with Two Handed Tactics have been identified and will furthermore be rectified later this evening.

We are currently investigating some other issues involving housing, specifically that of secure issues, pioneering building, and more.

Balance/Quality of Life Additions

The forums are our best resource to keep track of bugs and suggestions. While Discord is great for real-time communication, the forums are able to provide a more reliable means to ensure that your comment is not lost in a Discord room of four hundred people. With that said, we are compiling feedback as we go along, and a large balance patch will be pushed this evening that will accomplish the following:

- Increase in chance of naturally acquiring a Stat Point
- Increases in natural skill gain chance across the board
- Very Large increases in natural skill gain amount < 10 skill
- Large increases in natural skill gain amount < 30 skill
- Increases in natural skill gain amount < 50 skill
- Increases in passive infusion gains
- Re-Classification of Active Skills such as Hiding and Perception into the Accelerated Gain Category
- Reduction of Infusion Penalty from a KO
- Reduction in low-level harvestable node skill requirements for Horticulture and Agriculture

Evening Downtime 3/5/21

For purposes of applying the new patch and performing live-testing of its intended results, the shard will be on lockdown in the early morning hours of 3/5 for at one to three hours. During this time, we will be refreshing spawns on many things around the immediate area of Fort Prae as to push the changes to harvestable node skill requirements. We will provide an announcement in-game and in Discord 30 minutes prior to this downtime.

From everyone on staff, thank you for your support, patience and enthusiasm with the project!

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