Rule Update: PD and Incarceration

Announcements, updates and news concerning the Requiem project.
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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Rule Update: PD and Incarceration

Post by Sic » April 3rd, 2021, 3:40 am

During the course of Prelude, the staff of Requiem take the opportunity to not only to work on and refine mechanical issues, but also administrative positions and shard rules. With the recent expansion of the Providence system, we have been monitoring how this system works and the expectations that come from players as well as staff.

Limbo Mode (Previously 24 Hour Protection Mode)

Any and all players who experience a Providence-based save to an PVP perma-death situation roll will be placed into Limbo mode. Limbo mode will last for a period of 16 hours. During this time, the character cannot suffer from a final Permadeath situation at the hands of other players. Normal PvM death chances will remain in effect, that is, the player may die from PVM and normal Mortality rolls.

While Limbo mode is active, the player may elect to Permadeath at any time by using the command [embracedeath; this has been added to allow for the player to choose when a situation is a befitting end to their character. This command, after being confirmed, will fully kill the character and begin the PD process automatically.

The player will receive a reminder of being in Limbo mode and of how they may elect to end their character’s life if they so choose to.

Once Limbo mode has expired, the player will be able to be permanently killed by any other character and will no longer be able to use the [embracedeath command.

Jail Roleplay

The following stipulations will now be put into place moving forward for all “jail” or “incarceration” based RP. This will be added to the website shortly.

Rule 1: There is a real-life maximum of 48 hours any character may be incarcerated for at any time unless it is mutually agreed upon OOCly to continue the situation by both parties. Staff will facilitate an escape in the event a mutual agreement is not accepted.

Rule 2: Characters who are in Limbo mode that are taken prisoner can petition for an immediate release from being in captivity if they elect to do so. For example, if a player is placed into Limbo in PVP and then immediately taken prisoner, they will retain the right to spring a release anytime during their incarceration time.

Rule 3: When taking another character prisoner, the staff must be made aware and final intentions must be communicated via. a ticket.

Rule 4: The jailer of a character may elect to try and conduct a PD on the prisoner. If a character is placed into Limbo mode while being held prisoner as opposed to not being fully PDed, they are to be released from captivity; the jailor may not keep the prisoner in captivity for a longer period in an effort to facilitate getting around the Limbo time-period.

Rule 5: All parties are expected to act with respect and abide by normal server rules (IE: roleplaying). If time-zones do not line up and a prisoner needs to be released by staff, and otherwise if play-times lined up properly and a jailer would of attempted a PD against the prisoner, the staff will facilitate the attempt in lieu of the jailer as to not allow the prisoner to avoid the natural consequences of intended role-playing.

User avatar
Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Rule Update: PD and Incarceration

Post by Sic » April 5th, 2021, 2:35 am

The final additions and changes to the PD system, including the finalization of Limbo and other features, can be referenced in its' entirety on the Wiki page here:

https://www.13thrones.com/wiki/doku.php?id=permadeath

Additionally, the Animus guide has been expanded, located here:

https://www.13thrones.com/wiki/doku.php?id=animus

The final changes to the PD system for Act VI help bridge together our intended changes for Act VI in terms of expanding our Perma-Death mechanics for a wider audience while also working to preserve the original intentions of the system and keep conflict-orientated RP in play. This, coupled with the incarceration rules, will serve as our final iteration of the system. It is advisable that if you are involved in any sort of conflict-based RP that you familiarize yourself with the permadeath system.

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