Shard Revision Tracking (Patches & Hotfixes)

OOC board archives from Act V forums.
Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 8th, 2019, 1:18 pm

At revision: 1465

- Logs can now be cut to pieces with a bladed item into kindling.

- Spellbooks and Runic Spellbooks can now be enchanted with the same set of runes that provide the list of properties they can be created with. For example a powerful spellbook created with [createspellbook can come with the property of spell damage increase, or if the spellbook has the capacity it can be enchanting with a rune of spell damage.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 8th, 2019, 3:29 pm

At revision: 1466

- Leather Repair Deeds can now be made by tailors using the Leathering tools and targeting a Foundry writ. Or bought from the foundry vendor.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 8th, 2019, 5:28 pm

At revision: 1467

- A fix to the horse routes jumping players off because of changing light levels.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 8th, 2019, 9:17 pm

At revision: 1468

- Items were set incorrectly to decay after 30 days, They are now fixed again and back to 7 hours.
- Using skill clothing to boost your skill to higher levels will now allow you to craft with more difficult materials.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 9th, 2019, 4:30 pm

At revision: 1469

- More crafting material items can be added to the Bulk Deposit Boxes. If there are more I missed please PM Rex.
- Auction items you win can now be collected at the Auction box instead of from your bank. Any previously won Auction items in your bank will be deleted if not removed in 1 week.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 9th, 2019, 8:40 pm

At revision: 1471

- Harvesting Heavy Stone will still provide Shaped Stone and either copper or tin ore if there is no secondary stone or gem within it.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 10th, 2019, 9:49 pm

At revision: 1472

- All new items can have [Lore or the context menu option Lore used on them just the one first time for a World Lore skill check up to 100 skill. does not work on stackable items. This means all crafting and loot items will give this skill check.
- The [look command can now open multiple windows at a time and also not close them all at once with a right click, just one at a time.
- New Moriums will now need to be identified before they show up as a peculiar item.
- Summoned pack goats now drop what they were holding on release and on death.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 12th, 2019, 6:22 pm

At revision: 1473

- Magic properties will show up first in the item menu gumps rather then last on the list.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 13th, 2019, 10:46 am

At revision: 1474

- Guards no longer tolerate concealed figures. Repeat offenders make them quite upset.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 14th, 2019, 2:16 pm

At revision: 1475

- Claims now accept Copper, Silver or Gold in addition to Animus and contribute it towards the claims' Influence Pool.
1 Animus adds 2 Influence.
1 Gold adds 100 Influence.
1 Silver adds 1 Influence.
100 copper adds 1 Influence.
Simply use the claim menu, click the "item to invest" OKAY button and click on a stack of copper, silver or gold in your backpack. The system will determine how much influence to add and note it on the log.
- The size of a claim determines the daily influence cost which is 1 influence per 50 tiles.
- Houses may now be transferred from player to player via the House menu.
- Attempting to claim area too close or inside of another Claim, Townhouse area, or No housing Region will temporarily create a rectangle of boxes to visually show where the region is, which lasts 30 seconds.

File Update: Gumpart.mul Gumpid.mul

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