Shard Revision Tracking (Patches & Hotfixes)

OOC board archives from Act V forums.
Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 18th, 2019, 7:12 pm

At revision: 1476

- Bulk Deposit Box can now accept feathers.

- Kindling may be used to make camp fires.
Logs may be used and added to campfires to create roaring fires.
Stack of 5 logs may be used ro build up the roaring fire to raging fire.
Raging fires consume and spread, burning bodies and most things.
Beverages may be poured onto fires to put them out.

- Player Vendors and NPC vendors have been converted to list priced in Copper, but will accept any coin you have on your person first then directly from your bank, they will also make change for you where needed.

Code: Select all

All conversion follows:
100 copper = 1 Silver
100 silver = 1 gold
10000 copper = 1 gold
- All vendor inventories have been converted to list prices in copper.

- Kettles will now properly use

Code: Select all

"10 kindling and 1 beverage"
"10 kindling and 2 beverages"
"10 kindling and 3 beverages"
"10 kindling and 4 beverages"
- [customtitle command is now active for players. you may use this directly or you may buy a title deed via the [legacy command under decoration and cosmetic

- Skinning human remains gives more infusion

- All jewelry has been set to 1 stone per item in weight.

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- Deadly Creatures will no longer read their mortality chance, only that they are Deadly Creatures.
- New Eyeless Dungeon open on the map.
- Pirate Grenadiers have had their grenade chance adjusted.

--

File update tiledata.mul

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 18th, 2019, 9:45 pm

Files updated

map0.mul
map1.mul
staidx0.mul
staidx1.mul
statics0.mul
statics1.mul

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 19th, 2019, 3:31 am

At revision: 1480

- IndustrialGrinder, FineryForge and Kettle all give infusion when using and completing a recipe.
- Houses may only be refreshed by the owner, co-owners and friends
- Caught a bug in vendors

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 22nd, 2019, 11:03 pm

At revision: 1482

- Double clicking House no longer causes a crash.
- Bodies will burn properly now. More fires will burn the body faster.
- Butter no longer requires water to craft.
- jewelry can now be renamed and descriptions set on newly crafted items.
- Mortality will now decay 1 point every 7 days instead of 1 point every 14 days.
- You can now inflict multiple injuries after KOing an opponent via the PD menu.
- You can now [look or [examine Corpses so see descriptions.
- You can now set the description of player corpses.
- facio ventus vita should not heal combatants if they are targeting the caster.
- DailyInfusion above 20000 will no longer continue to add to research progress.
- Keistering has a new title.
- Man-Carving requirements lowered to 50 skinning.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 25th, 2019, 6:56 pm

At revision: 1483

- Carnivores will wait 2 minutes before devouring fresh kills.
- Obfuscated spellbooks won't show up with the meta info in the Lore gump.
- After KOing your opponent, you will only be able to inflict 1 injury or death per 200 seconds.
- invito ingens creatura ventus, cooldown added
- anima pavor creatura, cooldown added
- invito mors pavor creatura, cooldown added
- invito mors putesco creatura, cooldown added
- invito magus creatura avium, cooldown added
- Research Book, additional checks added if the starting procedure fails to clear the book status.
- Standard OSI faction regions are now disabled. these were blocking movement.
- [ToggleStealthMessages will now toggle on and off the stealth messages spam.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 28th, 2019, 1:32 am

At revision: 1486

- Entering s claim region will refresh any houses you are a friend/Co-Owner/Owner of.
- Using a house door will refresh any houses you are a friend/Co-Owner/Owner of.
- "Dodge % After Dex: {0}%" message added to [CombatMessages. So it won't show up by itself anymore.
- debug message removed from vendor messages.
- Added a range element for effectiveness to Ventriloquism, you now must be within 1 tile to use the targets text hue, within 4 tiles it's grey and if standing five or more tiles away it's the Ventriloquists text color.
- Addition to Ventriloquism to block the use of asterisks in the string.Ventriloquism is voice and sound, not emoting.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » January 30th, 2019, 9:17 pm

At revision: 1489

- Added some custom titles, height, weight, age, appearance

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 1st, 2019, 9:27 pm

At revision: 1490

- Speaking in any language will now reveal you.
- All Aura spells now reveal the caster when initial damage is done.
- All spells benefiting Focused Moriums now scale properly
- Ride rental tax now gets converted into gold/silver/copper rather then piles of copper.
- Vendors now charge additional holding fee for any item priced above 10000 copper at the rate of 1% for the additional amount above 10000 copper.
- Blank keys no longer open default doors and containers.
- Infectious Strike now also works at 0.0 poisoning skill.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 2nd, 2019, 10:38 am

At revision: 1491

- New keys for houses and structures won't be created as blank anymore.
- NPCs won't attack players with low faction standing incorrectly.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » February 4th, 2019, 12:59 am

At revision: 1496

- Crescent Blades are now correctly one-handed
- BleedImmune is now a bool that our GM's can use when making XML creations
- Mortal Strike can no longer be applied if Bleed or Poison are applied to a target
- Bleed and Poison can no longer be applied if a target is suffering from a Mortal Strike
- Rearranged rune crafting tools so they are alphabetical.

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