HAND CARTS/WHEELBARROW

Bugs & Suggestions board archives from Act V forums.
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poorchinix
Posts: 17
Character: Raithe Atlas

HAND CARTS/WHEELBARROW

Post by poorchinix » February 20th, 2019, 4:08 pm

So, I understand there is the costly alternative of pack horses that like to die, but could we look into adding a handcart/wheelbarrow to the game? Would be something you had to "attatch to" and while moving it, based on it's weight it would dramatically drain stamina/thirst based on if you were running or not. Would be neat to go to an area, park it and load it up and head back to town when night falls with increased time due to stamina drain or when you're done rather than spending half your play time running to and from deposit locations. Careful where you park it, it likely wouldn't require stealing to take things from it!

Jeremold
Posts: 27
Character: Jeremold

Re: HAND CARTS/WHEELBARROW

Post by Jeremold » March 19th, 2019, 1:28 am

Could be modified to pull a person too? Like can we have rickshaws?
Can we have war rickshaws, human pulled chariot-carts used to riding swipe at zombies. In a land where horses are not plentiful it makes sense

Undying
Posts: 18
Character: UNK

Re: HAND CARTS/WHEELBARROW

Post by Undying » March 19th, 2019, 10:06 am

How about using ropes to connect to a single stack of resources?

Galg
Posts: 21
Character: Galgarious

Re: HAND CARTS/WHEELBARROW

Post by Galg » March 19th, 2019, 6:16 pm

If we do this...Im makin a character JUST to use this and walk around Fort Prae calling BRING OUT YOUR DEAD! I need someone else to roll an alt that just smacks a cat against a wall please, thank you, serious inquiries only.

Oh..and +1

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