Carpentry/Bowyer Corporeal Replace (option) not functional

For issues concerning crafting or harvesting.
Post Reply
User avatar
Ashford
Posts: 114
Character: Ashford Reed

Carpentry/Bowyer Corporeal Replace (option) not functional

Post by Ashford » December 13th, 2021, 4:08 pm

The carpentry crafting gump has the replace lower/high/evenly toggle for choosing which dmg type to replace with corporeal dmg when using woods such as Yew. I tested every option last night and it did not change the dmg distribution. This system works perfectly under blacksmithy but at least with Yew in carpentry it does not. Please review.

Rex
Aeolian Staff
Posts: 252
Character:

Re: Carpentry/Bowyer Corporeal Replace (option) not functional

Post by Rex » May 10th, 2022, 9:42 pm

This system to redistribute damage types are working as intended. some weapons can't distibute much because of the slashing/blunt percent available.

Code: Select all

///SWORDS: 100 SLASH
///MACING: 100 BLUNT
///FENCING: 25 BLUNT/75 SLASH
///AXES: 75 BLUNT, 25 SLASH
///POLEARMS: 40/60
///WRESTLING: 75/25
///THROWING: 100 SLASH
///ARCHERY: 100 BLUNT
///FIREARMS: 60/40  

Post Reply