Alchemy/Poisoning Weapons Durability Wear and Tear

For issues concerning melee or ranged combat (non-magic).
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Ashford
Posts: 114
Character: Ashford Reed

Alchemy/Poisoning Weapons Durability Wear and Tear

Post by Ashford » December 13th, 2021, 4:33 pm

When you coat a weapon with poison and successfully apply that poison to an enemy in combat your weapon takes a durability hit. Perks diminish this hit. During testing I found that the durability hits are working as intended until the weapon reached 0/max durability. At that point it starts working like a normal weapon where further use of the weapon diminishes the max durability value. The max durability loss when applying poison is no different from normal weapon usage. This allows a master poisoner to use cheaply made exceptional or EO weapons to apply poisons over a long combat session. I wouldn't think this is intended but I leave it up to staff to review the mechanic.

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Ashford
Posts: 114
Character: Ashford Reed

Re: Alchemy/Poisoning Weapons Durability Wear and Tear

Post by Ashford » December 14th, 2021, 9:14 am

Adding to this: I was testing toxins last night and unlike poisons when a toxin damaged weapon goes to 0/max it does start chewing through the max durability rather quickly. The behavior of very slowly chunking the max durability at 0/max seems limited to poison weapon wear and tear.

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