Allopathy: Fewer Automatic Emotes

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Domna
Posts: 38
Character: Aemilia Drusilla

Allopathy: Fewer Automatic Emotes

Post by Domna » April 26th, 2022, 3:10 pm

Allopathy is really neat, and automatic emotes attached to each treatment step can help demonstrate the work necessary to tend injuries, but I’d like to suggest that each treatment step be limited to one automatic emote.

Each treatment step’s emote is automatically repeated several times, which spams the game journal and congests group roleplay especially. I have found that it even dissuades me from emoting about treatment steps further because I am concerned about overburdening other players’ journals with even more emotes than the repeated automatic ones.

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Ashford
Posts: 114
Character: Ashford Reed

Re: Allopathy: Fewer Automatic Emotes

Post by Ashford » April 29th, 2022, 7:46 pm

+1

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Glimmer
Posts: 140
Character: Theo Hanlon

Re: Allopathy: Fewer Automatic Emotes

Post by Glimmer » May 1st, 2022, 4:08 pm

The amount of emotes is directly correlated to your skill level. As annoying as it can be, I don't think it should be changed.

What would be neat is if we could edit the emotes to add our own RP flavor to it.

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