Parse out dialogue beginning with [

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Murdy
Posts: 18
Character: Constantine

Parse out dialogue beginning with [

Post by Murdy » August 18th, 2022, 2:22 am

Pass an error message back when a player uses a [ command that isn't on the list.

This way people aren't inadvertently speaking commands aloud when they misspell or misremember them.

Nedoral
Posts: 90
Character: Matteo Ponz (deceased)

Re: Parse out dialogue beginning with [

Post by Nedoral » August 18th, 2022, 8:00 am

I fully agree with this, more than once I tried to hit a command when interacting with other characters and it sort of breaks the flow when the wrong command floats as a message. Sure, we can circumvent this by use of the custom icons (a good idea for the most used commands) but it wouldn't hurt adding a security layer to prevent the ugly brackets from appearing in the world.

Hollis.Maeby
Posts: 76
Character: Hollis Maeby

Re: Parse out dialogue beginning with [

Post by Hollis.Maeby » August 18th, 2022, 12:42 pm

[e COUGH! [E COUGH!

But yes plz

Rex
Aeolian Staff
Posts: 252
Character:

Re: Parse out dialogue beginning with [

Post by Rex » August 18th, 2022, 10:13 pm

I've added some checks to block these. Please provide examples if it still happens.

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