A large sand pocket takes 11 hits with a shovel to yield 6 sand units (plus unrefined salt with the related perk). However, the smaller pocket takes the same effort but yields half of that.
It makes sense for this system to follow suit on the rich stones for Geology, where larger stones take more pickaxe hits but also yield more stone at the end. If nothing else, both rely on the same Talent for extraction.
Sand Pockets
Got a good idea you’re itching to share? Think something should be changed? Stop by the Suggestion Box and share your opinions with the community.
Return to “The Suggestion Box”
Jump to
- Project Announcements and Resources
- ↳ Project Announcements
- ↳ Discord Server
- ↳ WIKI
- Application Resources
- ↳ New Character Applications
- ↳ Requiem Faction Applications
- ↳ Approved Applications
- Out of Character Forums
- ↳ General Discussions
- ↳ The Suggestion Box
- ↳ Faction Recruiting
- Bug Reporting
- ↳ Bugs: General/Misc
- ↳ Bugs: Crafting/Harvesting
- ↳ Bugs: Pioneering/Housing
- ↳ Bugs: Magic/Spells/Enchants
- ↳ Bugs: Melee/Combat
- ↳ Bugs: Spawns/NPCs
- ↳ Bugs: Map/Deco/Dungeons
- ↳ Closed or Solved Bugs
- In Character Forums: General
- ↳ Legacies of the Forsaken
- ↳ Tales of Absolution
- ↳ Merchants and Mercenaries
- In Character Forums: Factions
- ↳ The Forest Folk
- ↳ The Crimson Circle
- ↳ de Ravin Parish
- ↳ KM&A
- ↳ The Satrapy
- ↳ Light of the Venerated Eight
- Archives
- ↳ Requiem Archives: Public
- ↳ First Torian Legion
- ↳ The Black Suns Company
- ↳ Banners of the Forsaken
- ↳ Renatus & Thrupp Enterprises
- ↳ The Order of Decus
- ↳ Requiem Archives: RP Posts
- ↳ Requiem Archives: Bugs and Suggestions