Lets talk: Off hand

Got a good idea you’re itching to share? Think something should be changed? Stop by the Suggestion Box and share your opinions with the community.
Post Reply
Roman
Posts: 23
Character: Albert De Velle

Lets talk: Off hand

Post by Roman » March 27th, 2021, 1:21 am

I would like to talk about off hand tactics.

For now it seams extremely powerful compering it to 2h weapons.

- 2h weapons have lower low damage range then 1h making its damage more random
- 2x1h weapons deals more damage because of perks, have access to more skills.
- 2x1h deals damage more frequently that is bonus in itself but what is more - Crits. if the crit chance is the same as 2h(it is not because of perks) you still deal 2x more crits = more effects that are powerful as f*
- generate more rage then 2h
- additional weapon with additional augumentation slots

compering it to 100% skillcap skill is so much powerful

Roman
Posts: 23
Character: Albert De Velle

Re: Lets talk: Off hand

Post by Roman » April 1st, 2021, 3:19 pm

I see no reason to decrease off hand survivability (decrease the parry chance) as long as it is not because higher damage.

If its only because 2 handed weapons are better with parring by idea i would give off hand bonus to dodge chance (with perks) to mitigate the mechanical drawback.

CuteAndWhisk
Posts: 25
Character: Me

Re: Lets talk: Off hand

Post by CuteAndWhisk » April 1st, 2021, 5:07 pm

Roman wrote: April 1st, 2021, 3:19 pm I see no reason to decrease off hand survivability (decrease the parry chance) as long as it is not because higher damage.

If its only because 2 handed weapons are better with parring by idea i would give off hand bonus to dodge chance (with perks) to mitigate the mechanical drawback.
I second this. Spending 75 Animus and 100% skill-cap just to end up with a low parry chance does not justify the costs. I have 100% parrying and 100% offhand with the addition of all the parry-related perks, and I still have to run around a lot and kite to survive harder battles; that was before the changes.


I would actually argue that chance to parry while dual-wielding should be the highest of them all. After all RL small second-handed weapons were used specifically to parry and deal damage. It's actually easier, IRL, to parry with an off-hand weapon than with a two-handed weapon due to the swing momentum.

https://military.wikia.org/wiki/Parrying_dagger

Roman
Posts: 23
Character: Albert De Velle

Re: Lets talk: Off hand

Post by Roman » April 2nd, 2021, 2:02 am

CuteAndWhisk wrote: April 1st, 2021, 5:07 pm
I would actually argue that chance to parry while dual-wielding should be the highest of them all. After all RL small second-handed weapons were used specifically to parry and deal damage. It's actually easier, IRL, to parry with an off-hand weapon than with a two-handed weapon due to the swing momentum.
in fact one weapon was to parry the attack second one was for fast counter attack

CuteAndWhisk
Posts: 25
Character: Me

Re: Lets talk: Off hand

Post by CuteAndWhisk » April 4th, 2021, 10:53 am

I added some concerns regarding the off-hand and dual-wield in general, here: viewtopic.php?f=6&t=1934

Post Reply