[detect (potentially [reveal) ignoring Z-level

Resolved, closed or solved reported bugs.
Locked
Zesty
Posts: 15
Character: Lex

[detect (potentially [reveal) ignoring Z-level

Post by Zesty » April 8th, 2021, 3:38 pm

I was able to detect a person half a screen away on another floor (+20 Z) in the craft area earlier.

User avatar
Hagbard
Community Vet
Posts: 127
Character: Adalrik

Re: [detect (potentially [reveal) ignoring Z-level

Post by Hagbard » April 8th, 2021, 3:44 pm

Detect seems to ignore Z-level, but Reveal does not from my experiments.

User avatar
Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: [detect (potentially [reveal) ignoring Z-level

Post by Sic » April 8th, 2021, 4:05 pm

Thanks!

User avatar
Malik Azer
Posts: 45
Character: Malik Azer

Re: [detect (potentially [reveal) ignoring Z-level

Post by Malik Azer » April 8th, 2021, 4:05 pm

Them creaking wooden floors...

Locked