Given theres a whole discussion previously on stealth players and how it leans on abusive it gets, Im not dwelling onto that. (viewtopic.php?f=6&t=2355)
The cooldown on usage of perception skill is absurdly long ( takes about 25 secs per usage and you cannot use [reveal immediately after using [detect)
So it leads to a stupid situation where, when you [detect someone, the only thing you can do is to equip a light source and run towards the stealth character.
Take a moment to digest this.... 25 secs.
Does it take 25 seconds for someone that broke stealth to use the skill again? ( I heard it is 10 secs)
And the 10 secs starts when the stealth START hiding, not when the hiding stops/break stealth.
There is no balance in this.
Stealth Players
Activate hiding, wait around for 10 seconds before you initiate an attack. Sprint off and activate hiding immediately.
Perception Players
Waits 25 secs to [detect, then have to wait another 25 secs to do a [reveal. If not, grab a light source and try to run towards the stealther.
Suggestion
- Reduce cooldown of perception to match hiding skills, with perks to bought
- Time to -rehide should start when stealth players BREAK away from stealth.