Spawning adjustments 12/12

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maldonado
Aeolian Staff
Posts: 105
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Spawning adjustments 12/12

Post by maldonado » December 12th, 2018, 3:20 pm

We have been reviewing player input regarding spawned hunting areas and have been making adjustments towards balance and making certain areas a more friendly new character experience. Any recommendations or general feedback on spawns please PM me personally via Discord or forums.

Areas that have been adjusted:

-Loot chance has been increased on low level npcs
-Elda Illin no longer flees
-Aiwella (Spawn times, range, quantity, difficulty in certain areas)
-Fort Prae Sewers (Added return tiles to help aid new players from being overwhelmed, Adjusted spawn times, range, quantity, mob spawn locations, overall difficulty, removed poisons from oozes, npcs no longer flee)
-Plantation (Quantity, spawn times)
-Mercenary/Mysterious Fort *NW of Plantation* (Adjust spawn locations, spawn times, quantity of mobs, loot)
-Graveyard on east side of FP (Spawns will be somewhat faster, decreased difficulty of mobs)
-Tenebrae Bridge *Old Foundry Camp* (Decreased quantity, increased spawn range, removed certain mobs, decreased quantity of traps)
-Forgotten Glades (Received Sequential Spawner activity, adjusted spawns, spawn times)

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