When food items transition into rotten state duped rotten food stacks are spawned
Posted: January 1st, 2019, 5:08 am
I managed to replicate this strange issue.
When i logged off i had a stack of 6 bread in my bag and i stayed logged off for enough time for the stack to go rotten. When i logged in next i saw i had a number of stacks of rotten bread, curiously enough in incrementing stack sizes:
It looks as if the code is trying to create items in a loop up until the size of the original stack is reached instead of just one stack with the size of the original stack.
When i logged off i had a stack of 6 bread in my bag and i stayed logged off for enough time for the stack to go rotten. When i logged in next i saw i had a number of stacks of rotten bread, curiously enough in incrementing stack sizes:
It looks as if the code is trying to create items in a loop up until the size of the original stack is reached instead of just one stack with the size of the original stack.