Post
by Sic » March 5th, 2021, 4:50 am
Development Update List:
Critical Issues
Body values will now persist after knock-out. All characters will find a blessed Skin Change Deed in their backpacks to be used to reset appropriate bodyvalues and faces.
All characters created prior to 3:00 AM EST, 3/5/21, will now have recieved their 5 LP bonus for participating in launch. Use [codex and the Legacy page to use.
All characters created prior to 3:00 AM EST, 3/5/21, have recieved a 15 Bonus Animus gift to compensate for the skill difficulty changes instituted in this patch. Use [codex and use the Bonus Animus function to claim this Animus. Bonus Animus is stored safely on your character until you use it.
All characters created prior to 3:00 AM EST, 3/5/21, have recieved a 10 Silver gift to compensate for the issues experienced around launch. Please use this money wisely as it will be the last time such a gift is bestowed.
Faction NPCs and Guards have reeled back their excessive pre-workout use and will no longer murder-face literally anything moving around them in 12 tiles if by chance a buddy of theirs is attempting to do their job. #LaunchDayRiot
Guard AI has been re-initialized. Laws of Fort Praesidium can be found posted outside both entrances of the Fort.
Character Stats
Base carry weight has been raised from 100 to 125 stones (at zero strength).
STR-based carry weight bonuses have been raised from 3.5 * STR to 4 * STR (raised from 437 max bonus at 125 STR to 500).
Combat: General
Two Handed Tactics will now raise passively when using two-handed weapons in combat properly; an identified issue was discovered that would sometimes result in Tactics being risen instead.
When passive gains are checked, using a one-handed weapon gives a small chance (25% chance) of proccing a two-handed tactics gain as well (overlapping tactics).
When passive gains are checked, using a two-handed weapon gives a small chance (25% chance) of proccing a one-handed tactics gain as well (overlapping tactics).
Character Skills: General
Gain chance for skills through natural use increased on all skill tiers/levels (0-10, 10-20, etc.).
Natural Skill Gain Amount greatly increased in lower tiers (0-10, 10-30, 30-50).
Character Development
Base online kindling bonus to Animus Regeneration upgraded from 50 base infusion to 200. With average numbers of 40 people online, this equates to a 400 Infusion Bonus an hour being online (200 base bonus, 40x5 = 200, 400 total).
Sanctuary Bonus upped from 250 to 300 (bonus given if in a Sanctuary area during Regeneration).
Codex updated to reflect proper Kindling bonuses.
Knockout Infusion Loss Penalty reduced from 15% to 10%.
Online chance for Stat Point on Infusion Conversion (1000 Infusion to Animus) raised from 50% to 75%.
Offline chance for Stat Point on Infusion Conversion (1000 Infusion to Animus) raised from 25% to 75%.
Skills: Skinning
Skinning Tools added to Engineering. These tools will allow for the use of the Skinning skill as well as the collection of kindling without having to unequip the held items of a character. Skinning Tools are like any other tool and consume uses. Swords and knives can still be used to skin in a pinch and do not consume uses or durability when used to skin.
Skills: Engineering
Skinning Knife removed from Engineering as it is a Blacksmith item and classified as a practical weapon.
Faction System
Faction to Faction Diplomacy now fixed; Factions may ally each other properly now and will provide proper logs of diplo changes.
Fixed a bug with newly created Faction stones not initializing a dictionary properly, resulting in a crash if not serialized prior.
Misc. Stuff
The Foundry agent upstairs in the craft hall is easier to interact with now in order to rent space in the pulic vendor area.
Development Notes:
Phase one of our re-balance for Act VI.