Map Bugs
- Alteripseity
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- Posts: 69
- Character: Barnabas Haim
Map Bugs
Hello, Requiem!
If you happen to come across any bugs with the map, please let us know in this thread. Map bugs include inaccessible places that should have access, overlapping items, mismatched terrain tiles, cavern entrances where rock tiles block egress, and other things that just don't look right.
When you submit a map bug report please include a screenshot of the location and a detailed description of what is wrong.
If you happen to come across any bugs with the map, please let us know in this thread. Map bugs include inaccessible places that should have access, overlapping items, mismatched terrain tiles, cavern entrances where rock tiles block egress, and other things that just don't look right.
When you submit a map bug report please include a screenshot of the location and a detailed description of what is wrong.
Re: Map Bugs
Ran into a cave that has some mapping issues with the exit. Location is here: https://pasteboard.co/JRBRTCC.png
Exit requires you to walk to the "below right" of the stairs instead of the stairs. If you walk onto/to the stairs nothing happens.
Cave view: https://pasteboard.co/JRBSN9b.png
Exit requires you to walk to the "below right" of the stairs instead of the stairs. If you walk onto/to the stairs nothing happens.
Cave view: https://pasteboard.co/JRBSN9b.png
- Alteripseity
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- Posts: 69
- Character: Barnabas Haim
Re: Map Bugs
Looks like this issue was caused by teleporters. They have been adjusted and you should no longer be stuck on the stairs.Domitian wrote: ↑March 7th, 2021, 11:30 pm Ran into a cave that has some mapping issues with the exit. Location is here: https://pasteboard.co/JRBRTCC.png
Exit requires you to walk to the "below right" of the stairs instead of the stairs. If you walk onto/to the stairs nothing happens.
Cave view: https://pasteboard.co/JRBSN9b.png
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- Posts: 115
- Character: Kristijonas
Re: Map Bugs
https://prnt.sc/10g4coa
invisible wall here.
Actually two invisible walls.
Try walking around this area in 5 tile radius. One wall right next to water one wall right next to the trash.
Quite a priority area too!
invisible wall here.
Actually two invisible walls.
Try walking around this area in 5 tile radius. One wall right next to water one wall right next to the trash.
Quite a priority area too!
- Alteripseity
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- Posts: 69
- Character: Barnabas Haim
Re: Map Bugs
We discovered there were invisible blockers on the live map in that area. They have been moved. You may now walk through the grass without facing any invisible obstacles.
- TheOriginalFive
- Posts: 133
- Character: Viola Wandren
Re: Map Bugs
Trying to lie down on the table with this circled part seems to get me clipped into the roof, I can't get back down until I used the stuck menu ingame.
Re: Map Bugs
The area circled has invisible walls blocking passage.
Re: Map Bugs
There appears to be a 'line' running north/south underground that has daylight. So far as I can tell it goes on forever along that line.
- Alteripseity
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- Posts: 69
- Character: Barnabas Haim
Re: Map Bugs
We looked into this and discovered The allopathy table bumps up players a whole 14 z levels! Doesn't leave much head room there. Players need a whole 20 z's to walk around or else it's just too low.TheOriginalFive wrote: ↑March 9th, 2021, 8:00 am
Trying to lie down on the table with this circled part seems to get me clipped into the roof, I can't get back down until I used the stuck menu ingame.
This is something that will have to be fixed via scripting. Our team's currently looking into it. Thank you for the reprot!
The top circle being blocked has been fixed on CED for a few days and is just waiting for the next map burn to go in. The second circle down below is a rock slide and is not meant to grant access.
Seems like some sort of region error. We'll look into it. Thank you!
Re: Map Bugs
There's a couple tiles that are impassable right in front of me here for no discernable reason